Full notes
Full Sovereign's Will update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to all of you who are waiting and hoping!
What changed
- Events
- Gameplay
- UI and audio
Sovereign's Will changes
We're happy to announce that we're still alive and continuing to make the game despite all the hardships of indie development.
In parallel with the development of the main version of the game we decided to update the demo as well. We would like to report on the latest changes.
We completely rethought the first exposition events. Now you can learn more about the politics and religion of the game world from a special event, neatly woven into the overall story. However, if you want to go straight into the main events and gameplay, this particular event can be skipped freely. We'll be disappointed, but we understand.
The Codex has been updated with new articles on the political structure, history and religion of the Demesne — right down to the commandments and architectural features of the temples. Yes, we're really getting into it.
We developed an innovative system that allows you to freeze the state of the game world at any chosen point in time to randomly reproduce it at the player's command. Simply put, we now have a save and load.
A lot of small interface fixes: colors, borders, interposition of elements. The Fallen One is in the details.
Made a few improvements under the hood, which will allow more efficient creation of localizations (including fanmade).
Created pages on Facebook, Twitter and VKontakte. They can now be accessed via social links in the main menu.
Other little things that we ourselves have already forgotten.
Thank you very much for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
