In this update6
Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Source of Madness changes
Greetings and Salutations
In this patch, we have taken a bold move and reworked the dash mechanic so that you can aim it in any direction. Please test it and tell us how you like it and if it breaks anything. We have also made cool upgrades to the charge spells where you can see the projectiles while you charge them up.
New Content
Teleportation in any direction
Teleportation can now be held to show where you will land
Charge spells display the projectiles to be cast dynamically
Player
Teleportation in any direction
Teleportation can now be held to show where you will land
Swift ice dash glides in the direction you aimed the dash
Poison bomb balanced and now displaying projectiles
Arcane Burst balanced and now displaying projectiles
Bamboo Burst balanced and now displaying projectiles
Eye of Cthulhu balanced and now displaying projectiles
Vampire Ring balanced and now displaying projectiles
Ring of Filth balanced
Reworked ice dagger
Reworked Slash
World
The moon is now a bit shorter
R’Lyeh is now a bit shorter
Yith is now a bit shorter
Optimized Lights in the Loam Land
Other
You can now key bind up and down moving, used for aiming with dash
Better gamepad navigation between ring slots in the inventory
New dash tutorial in the prologue
Improved input mapping visuals
Optimized Shaders
Bug Fixes
Teleportation while going through a sidearea
Act 2 boss charge effects are back
Pause menu did not pause inside black hole slowdowns
Can’t read npc text down in the basement of Tower of Knowledge
Fixed getting stuck in flame pillars
Polished water in Loam Lands
That is all for now, cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
