Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings and salutations!
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live.
To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester". Let me know what you think and if you find major bugs.
Here is the changelog:
Major Changes
Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run.
Monsters & Combat
Monsters should be slightly stronger and faster with their limbs
Added some more monster classes to difficulty 1 that only existed on difficulty 2 before
Player
Fixed pooling jumping and landing special effects issue
Fixed bloodmancer ability issue
Improved movement animations to be more snappy
Hurt effect now scales correctly with ultra wide resolutions
World
Infinite spawner in forest of lies now dies after spawning 50 monsters
First scene in loam land now uses correct post effect
Loam land is slightly less blue
Other
Widescreen support for transitions and main menu and character selection scene
Improved snappiness of the character selection scene
Spotlight in character selection now works better
Fixed control mapper localization for left and right in French
Always appreciate a wishlist on my new game https://store.steampowered.com/app/864170/Midnight_Horde/
I wish you the best //Per
Source
Changelog.gg summarizes and formats this update. How we read updates.
