In this update6
Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings and Salutations
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Maps
- Events
Source of Madness changes
In this patch, we have done massive performance fixes and reworked most ring spells. We ask you to have fun, break them and help us to balance these spells. Our next target will be to focus on making the monsters more fun and interesting to face.
New Content
Major spell rework
Major performance optimizations
Added the Thai language
Monsters & Combat
Improved new damage text and animations
Improved attack and distance priority for monsters
New improved monster health bars
Improved monster visuals
Monster projectiles now have correct elemental damage instead of physical
Improved visuals for certain Monster projectiles
Improved visuals for Monster spell limbs
The correct cooldown on world turrets
Improved damage text placement
Player
Improved ice lance sound effects
Poison bomb has been changed and improved with Charge state
Fire Pillar ring is now Charge based and improved
Arcane Missile has been improved
Ice Sphere is now Charge based and freezes on max charge
Lightning Ball is now Charge based for ultimate
Poison Bomb is Charge based
Arcane Burst is improved and Charge based
Eye of Cthulhu is now Charge based
Bamboo Burst is charge based
Boulder ring is now Charge based
Ring of Filth is now Charge based
Force Push exists as a field now
- AddedNew spell ring Poison Rot
King’s ring has been changed and is now Charge based
Player damage text is now red
Melee Slash is now Arcane damage instead of physical
Charge spells are now displayed along the aim direction while charging
World
Improved Fog visuals
Tweaked post effects and lighting in biomes
Improved Item and Challenge room spawns
Monsters now have a chance to drop items
Vendors now have more Trinkets
Other
Improved visuals for monsters
Optimized Tower of Knowledge
Optimized Spells
Optimized all biomes
Optimized all boss fights
Cinematic to prologue now has a loading animation
Improved AI monster performance
Improved button binding readability
Improved gore and gore performance
Local music is now affected by music volume settings
Added pooling system for many effects
Improved visuals of the Skill tree
Improved Spell performance
Changed some font character distance relations
Bug Fixes
Charge spells now scale with tier (Arcane Missile and Force Push)
Golden chest now has its material back
Monsters now relax properly on death
Fixed width of the fog of war in grids
Fixed saving cam shake settings not working
Pausing right before scene loading would get you stuck
Hide zero damage numbers
Pillar flame used black hole damage settings
Disable pause menu while talking to NPCs
Geomancer fighting area bug fixed
Fixed UI lag bug
Local Music is now properly affected by the music volume
Krampus music is now affected by the music volume
Several cameras are now properly affected by the cam shake slider
That is all for now, cheers!
Source
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