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Steam News17 December 20256mo ago

Week [2]: Mines, HUD, Level Design

Mines are behaving properly now. They orbit the core, maintain spacing with neighbors, and break formation to snap at nearby threats before drifting back. Simple rules, emergent flocking.

Full notes

Full Soup: the Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Performance
changedBasic HUD sketch in place. Nothing fancy, just enough to playtest without guessing at numbers.
changedAnd a render from our concept artist: one of the factions taking shape. Green organic mass wrapped in a translucent membrane.

Soup: the Game changes

changedBasic HUD sketch in place. Nothing fancy, just enough to playtest without guessing at numbers.
changedAnd a render from our concept artist: one of the factions taking shape. Green organic mass wrapped in a translucent membrane.

Mines are behaving properly now. They orbit the core, maintain spacing with neighbors, and break formation to snap at nearby threats before drifting back. Simple rules, emergent flocking.

Still more to do on unit behaviors—hunters need to get smarter and torpedoes aren't done yet—but mines feel right.

Basic HUD sketch in place. Nothing fancy, just enough to playtest without guessing at numbers.

Started level design work. Exploring environmental zones that shape how units behave rather than just flat arenas.

And a render from our concept artist: one of the factions taking shape. Green organic mass wrapped in a translucent membrane.

More next week.

Source

Steam News / 17 December 2025

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