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Steam News12 January 20265mo ago

Week [4]: Dev Branch Goes Live

Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck.

Full notes

Full Soup: the Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Compatibility
  • Store
  • Gameplay
addedSwitching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it.
addedBuilt a simplified "retro" skin system for faster iteration. Thick outlines, pattern fills, clean shapes. When testing new behaviors, you need to see what's happening now, not wait for art. Pretty comes later.
addedHunter behaviors coming together. Prowl mode has them drifting in slow spirals, covering space until prey crosses their path—snap—then back to cruising. Added a dash ability with elastic stretch and ghostly afterimages that fade behind. Target prediction is working too, though they still miss when speeds match and paths curve.
changedFirst battle effect is in. Mines pulse on attack. The important part isn't the effect itself—it's the pipeline. Game sends an event, skin library handles the visual. Placeholder for now. Polished skins will do something cooler with this.

Soup: the Game changes

addedSwitching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it.
addedBuilt a simplified "retro" skin system for faster iteration. Thick outlines, pattern fills, clean shapes. When testing new behaviors, you need to see what's happening now, not wait for art. Pretty comes later.
addedHunter behaviors coming together. Prowl mode has them drifting in slow spirals, covering space until prey crosses their path—snap—then back to cruising. Added a dash ability with elastic stretch and ghostly afterimages that fade behind. Target prediction is working too, though they still miss when speeds match and paths curve.
changedFirst battle effect is in. Mines pulse on attack. The important part isn't the effect itself—it's the pipeline. Game sends an event, skin library handles the visual. Placeholder for now. Polished skins will do something cooler with this.

Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it.

Built a simplified "retro" skin system for faster iteration. Thick outlines, pattern fills, clean shapes. When testing new behaviors, you need to see what's happening now, not wait for art. Pretty comes later.

Hunter behaviors coming together. Prowl mode has them drifting in slow spirals, covering space until prey crosses their path—snap—then back to cruising. Added a dash ability with elastic stretch and ghostly afterimages that fade behind. Target prediction is working too, though they still miss when speeds match and paths curve.

First battle effect is in. Mines pulse on attack. The important part isn't the effect itself—it's the pipeline. Game sends an event, skin library handles the visual. Placeholder for now. Polished skins will do something cooler with this.

Source

Steam News / 12 January 2026

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