Full notes
Full Soundboxing update
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What changed
- Gameplay
- UI and audio
- Performance
- Events
- Fixes
Soundboxing changes
The last month of Soundboxing has been a blast - it's been so great seeing all of the new challenges being created. The creativity in everyone's newest challenges are off-the-charts! Another big patch update today:
Now you can follow your favorite users to find the best content!
Local scoreboards - compete against people who have played on your computer
Redesigned the look and feel of the UI both in the game and on the website
More challenging game modes which amp up the speed
Experimental left-handed mode
Easier scrolling on all lists
Bug fixes and performance improvements!
Follow your favorite users
When you log in with the new update, we'll load up all of your Steam friends and put all their activity into a feed so you can easily find great new content created or recommended by your friends. You can also follow users right from inside the game.
Local scoreboards
It's fun to compete online, but it's even more fun to compete against people standing right next to you. Starting with this update, you can choose either local or global scoreboards, and the game will remember your setting.
More game modes
If you're not finding Soundboxing to be a challenge, try increasing the speed to "Fast" mode - it's a lot more difficult. If you're feeling *really* adventurous, try "Insane" mode!
Left-handed mode
Are you a leftie? Tired of repeated notes with your wrong hand? Try changing the game mode to the experimental left-handed version, and we'll flip all the notes for you. Challenges that you make will be flipped for right-handed people, so you don't have to think about it.
Other fixes
It should be much easier to scroll on lists of items now - there was a touchpad sensitivity bug that has been resolved. Score and challenge upload performance doubled. Now you can turn off the dancing robots, the explosions, and the screen shake if you find it distracting or need some extra performance. Numerous other bugfixes were made.
Future plans
I've been listening to all your feedback and as things stand, these are currently Soundboxing's top development priorities:
Oculus Touch support - a lot of this work was done in this patch to prepare for this
Fix for the player sometimes playing noises in the background
Beatmap editor
Punch field height/size adjustments
Full pagination everywhere - a lot of work was done in this patch to prepare for this
Free demo
Improve social feed with user suggestions
Automatic beatmap creation
Source
Changelog.gg summarizes and formats this update. How we read updates.
