What changed
2 fixes0 additions3 changes0 removals
- UI and audio
- Gameplay
- Server
- Balance
- Events
fixedNew update for Soundboxing out today! LIV Mixed Reality Support! LIV is a fantastic set of tools for doing mixed reality VR streaming. Mixed reality lets those outside of VR see what you're doing inside the game, and right now it's the best way to introduce people to VR. We're thrilled to launch first-class LIV integration today. Now go do some awesome Twitch and Youtube streams! Controller Pause Button I play this game a lot myself, and I know how frustrating it can be if you need to pause quickly and you can't aim at that stupid little button. As of today, hitting A or B on Oculus or the pad or menu button on Vive while in play mode, will easily and immediately pause or play the game. This should have been done long ago, sorry about that, but you can thank Job Stauffer for prodding me to fix this :) HD Videos! Video content has been upgraded to 720p by default, compared to the SD resolution that was being shown before in-game. When VR headsets were all low resolution, it made little sense to render HD video. But now as the resolution of these headsets gets better and better, let's take advantage! Speech Search Fixed Due to some changes in the speech recognition APIs we were using (Watson) it had stopped working. We've upgraded to the latest and now it should be working again. General Upgrades
changedUpgraded to use Unity 2017.4.1f1
fixedFixed duplicated network requests and message boxes
changedUpdated to latest browser engine, postprocessing stack, VR libraries, Steam auth library
changedNew Website If you haven't checked it out yet - you really should visit the new website at soundboxing.co . It makes it easy to find new challenges and beam them to the VR game, share challenges and playlists, find new players to follow, and - I think you'll be surprised how good the new WebVR demo is. You can send a challenge to a friend and if they have a WebVR-compatible browser, they can play it in VR (with interactive gloves and everything) right from their browser. Thanks to Megumi Tanaka again for her fantastic work on the redesign, after the inspired work on the logo last year. What's next I have to apologize for the long amount of time between updates. There are some good reasons but it doesn't matter - the important thing to know is that I'm still committed to improving this game. Check out all the work done on rebuilding the website and the WebVR demo, the smaller but numerous fixes to the full game, and trust that there are some larger Soundboxing efforts going on in the background that are taking longer than I'd hoped. Soundboxing will continue to improve for quite a long time - I see it as a decade-long endeavor. For now join me in-game, check out some challenges, and enjoy the ride!
Soundboxing changes
fixedNew update for Soundboxing out today! LIV Mixed Reality Support! LIV is a fantastic set of tools for doing mixed reality VR streaming. Mixed reality lets those outside of VR see what you're doing inside the game, and right now it's the best way to introduce people to VR. We're thrilled to launch first-class LIV integration today. Now go do some awesome Twitch and Youtube streams! Controller Pause Button I play this game a lot myself, and I know how frustrating it can be if you need to pause quickly and you can't aim at that stupid little button. As of today, hitting A or B on Oculus or the pad or menu button on Vive while in play mode, will easily and immediately pause or play the game. This should have been done long ago, sorry about that, but you can thank Job Stauffer for prodding me to fix this :) HD Videos! Video content has been upgraded to 720p by default, compared to the SD resolution that was being shown before in-game. When VR headsets were all low resolution, it made little sense to render HD video. But now as the resolution of these headsets gets better and better, let's take advantage! Speech Search Fixed Due to some changes in the speech recognition APIs we were using (Watson) it had stopped working. We've upgraded to the latest and now it should be working again. General Upgrades
changedUpgraded to use Unity 2017.4.1f1
fixedFixed duplicated network requests and message boxes
changedUpdated to latest browser engine, postprocessing stack, VR libraries, Steam auth library
changedNew Website If you haven't checked it out yet - you really should visit the new website at soundboxing.co . It makes it easy to find new challenges and beam them to the VR game, share challenges and playlists, find new players to follow, and - I think you'll be surprised how good the new WebVR demo is. You can send a challenge to a friend and if they have a WebVR-compatible browser, they can play it in VR (with interactive gloves and everything) right from their browser. Thanks to Megumi Tanaka again for her fantastic work on the redesign, after the inspired work on the logo last year. What's next I have to apologize for the long amount of time between updates. There are some good reasons but it doesn't matter - the important thing to know is that I'm still committed to improving this game. Check out all the work done on rebuilding the website and the WebVR demo, the smaller but numerous fixes to the full game, and trust that there are some larger Soundboxing efforts going on in the background that are taking longer than I'd hoped. Soundboxing will continue to improve for quite a long time - I see it as a decade-long endeavor. For now join me in-game, check out some challenges, and enjoy the ride!
New update for Soundboxing out today! LIV Mixed Reality Support! LIV is a fantastic set of tools for doing mixed reality VR streaming. Mixed reality lets those outside of VR see what you're doing inside the game, and right now it's the best way to introduce people to VR. We're thrilled to launch first-class LIV integration today. Now go do some awesome Twitch and Youtube streams! Controller Pause Button I play this game a lot myself, and I know how frustrating it can be if you need to pause quickly and you can't aim at that stupid little button. As of today, hitting A or B on Oculus or the pad or menu button on Vive while in play mode, will easily and immediately pause or play the game. This should have been done long ago, sorry about that, but you can thank Job Stauffer for prodding me to fix this :) HD Videos! Video content has been upgraded to 720p by default, compared to the SD resolution that was being shown before in-game. When VR headsets were all low resolution, it made little sense to render HD video. But now as the resolution of these headsets gets better and better, let's take advantage! Speech Search Fixed Due to some changes in the speech recognition APIs we were using (Watson) it had stopped working. We've upgraded to the latest and now it should be working again. General Upgrades
Upgraded to use Unity 2017.4.1f1
Fixed duplicated network requests and message boxes
Updated to latest browser engine, postprocessing stack, VR libraries, Steam auth library
Beam to game much faster
New Website If you haven't checked it out yet - you really should visit the new website at soundboxing.co. It makes it easy to find new challenges and beam them to the VR game, share challenges and playlists, find new players to follow, and - I think you'll be surprised how good the new WebVR demo is. You can send a challenge to a friend and if they have a WebVR-compatible browser, they can play it in VR (with interactive gloves and everything) right from their browser. Thanks to Megumi Tanaka again for her fantastic work on the redesign, after the inspired work on the logo last year. What's next I have to apologize for the long amount of time between updates. There are some good reasons but it doesn't matter - the important thing to know is that I'm still committed to improving this game. Check out all the work done on rebuilding the website and the WebVR demo, the smaller but numerous fixes to the full game, and trust that there are some larger Soundboxing efforts going on in the background that are taking longer than I'd hoped. Soundboxing will continue to improve for quite a long time - I see it as a decade-long endeavor. For now join me in-game, check out some challenges, and enjoy the ride!