Full notes
Full SoulTrigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
The Version 1.1 update of SoulTrigger improves several features and fixes various issues.
Adjusted the range of Valentine's Flash & Bang skill
Fixed an issue where Siwoo's passive was not applied correctly
Fixed an issue where Overtone - [Damage Tally] was not applied correctly
Improved the Main Base button UI
Added hit count UI for monster attacks
Fixed an issue where the layer order of Skill Card UIs was not guaranteed
Added gamepad vibration
Fixed gamepad controls for items
Added focus aim animation for single-target selection
Fixed a focus bug in Studio and Baeum selection
Fixed an issue where SFX and BGM settings were not applied after restarting
Fixed an issue where Public Street and Slum could sometimes become inaccessible
Source
Changelog.gg summarizes and formats this update. How we read updates.
