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Full notes
Full Soulmask update
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What changed
- Server
- Gameplay
- Performance
- Balance
- Fixes
Soulmask changes
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance a t 07:00 UTC on June 11, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
【Gameplay Adjustments】
Enemy Optimization & Adjustments:
Tested and partially balanced the attributes and behaviors of all BOSSes and other monsters
Completed adjustments for humanoid BOSSes; all humanoid enemy combat AI has been fully reworked to better match the current game modes and AI levels
At lower AI levels, humanoid enemies now have lower attack aggression, lower arrow accuracy, cannot precisely parry attacks, and will not dodge damage as flexibly
Optimized Anubis Hound AI to better match the current game modes and AI levels
Creatures now regenerate HP more slowly after disengaging from combat
Extended the disengage timer for BOSSes
Simplified the Observer’s AI and skills
Reduced the rate at which the Destroyer’s Fury increases, and halved the duration of its enraged state
Camp, Stronghold, and Ballista Adjustments:
Reduced the number of Ballista Towers and Sand Bandit Guards in large Flying Ship camps
Removed the damage reduction effect while operating neutral Ballistas
Adjusted Ballista range against players: Tribe Ballistas now have a range of 20/30/40 meters, and Camp Ballistas now have a range of 50 meters
Neutral Ballistas no longer consume bolts when fired, can fire indefinitely, and will not automatically take ammo from nearby chests
After an NPC leaves a Ballista, a 60-second cooldown is added; during this cooldown, the NPC will not immediately return to operate it
After a Ballista operator dies, a 600-second timer will start; once the timer ends, the Ballista will look for the next operator
When NPCs operate Ballistas to shoot at players, the crosshair will spread, giving shots a chance to miss
Tribesmen and Work System:
In single-player mode, when the crafting list changes, tribesmen assigned to the corresponding position will now start working immediately, greatly reducing unnecessary waiting
In all modes, tribesmen can remotely access items while working, effectively reducing pathfinding frequency
Added the “Downed but Not Dead” function for tribesmen
Added a “Hold F2” come-to-me function for deployed tribesmen, allowing them to quickly move near the player"
Corrected the crafting proficiency type of Phase Anchor and reduced its crafting time
Mysterious Tisane crafting output is now affected by output bonus effects
Removed weapon damage attributes from gathering tools
Greatly reduced Portal crafting time
Reduced the overall item weight of Portals, Anti-Radiation Towers, Hibernation Pods, Mysterious Stone Tables, and related parts produced in Ruins
Reduced the EXP required to level up after Lv.40 in Survival Mode and Tribe Mode
In single-player Survival Mode, Tribe Mode, and Casual Mode, the default Awareness EXP multiplier is now at least 3x
Increased the crafting speed coefficient cap to 100x
Optimized Flying Ship Fleets so they automatically reset back to their flight route after deviating more than 50 meters
Protective Field building Tips now display the current durability of the field
【Bug Fixes】
Fixed an issue where bolts did not drop properly from Camp Ballista inventories
Fixed an issue where Camp Ballista range limits against players did not take effect
Fixed an issue where NPC-operated neutral cannons could damage non-hostile neutral units
Fixed an issue where shield surfing could be used to collide with and move ships
Fixed an issue where a single Tribe could own multiple Shark-class Flying Ships
Fixed an issue where ships could be used to carry away other players’ ships
Fixed an issue where Beer duration did not match its description
Fixed an issue where Corrosion Arrows could not be carried through player-built PVP Portals
Source
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