In this update3
Full notes
Full Soulash 2 update
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Repeated intro
Greetings fellow gods,
What changed
- Gameplay
- Balance
- Performance
- Fixes
- Maps
- UI and audio
Soulash 2 changes
We're back on the treadmill from the cold, grey outside, with updates rolling in for this new year. Here's the changelog for this week's update:
Added
New Impossible tier location: Walking Forest (forest)
New Impossible tier location: Hatching Place (grasslands)
4 new passive skill effects.
Changed
Military Companies and Settlements without a state will no longer render banners.
Black Ice Block added to Stonemason's potential resource production.
Fixed
Fixed a crash related to companion available actions.
Fixed crash when changing the font type.
Fixed the Dispatch to Location dialog not blocking input, allowing for the stacking of other dialogs (like attack settlement).
Fixed a situation where the town could end up without a company during an offensive battle with a player present, when all members of the player's army were killed.
Army members who are added as occupation army members are properly removed from the military buildings in their hometown.
Fixed instant movement of armies onthe world map.
Fixed settlers not rendering on the world map when going to re-settle ruins
Battles will no longer count time to start the simulated battle while the offensive army is still traveling to it
Fixed not being able to join battles as either attacker or defender
Traveling groups are now serialized and de-serialized as part of the save, and will no longer teleport to the destination when exiting to the menu and back.
Hotkeys now display properly when swapping to companion equipment.
Elder Tree Sapling is correctly categorized under the Agriculture filter.
Fixed Mosaic Wall graphic.
Aatorogs no longer generate with names.
Whispering Talisman is no longer missing stats.
Fixed repeating caravan selection when controlling multiple towns.
Rot ability gives Necromancy experience and has a sound effect.
In the coming weeks, possibly a few months, expect the focus to remain on additional Impossible locations, with artifact-tier resources that offer completely new powers and tweaks to existing features from state management (managing state-wide caravans and resource production) to skill balancing, before we begin working on the final major pre-1.0 Early Access update, v0.10 World Events, as outlined in our Roadmap that is meant to make the world feel more alive.
Have fun,
Artur
Source
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