In this update4
Full notes
Full SOUL PARK update
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What changed
- UI and audio
- Security
- Gameplay
SOUL PARK changes
A WORD FROM THE DEV
Thank you to everyone who bought SOUL PARK this week!
This launching week has been very fulfilling for me as I've been able to hear some feedback from you and as promised on SOUL PARK's instagram page @soul_park_cledu, I'm back with a little update to address some of the issues you guys discovered! Hope you all enjoy building your beautiful parks while I work on a bigger update 😏
CLEDU.
QoL IMPROVEMENTS
added more contrast to the dancefloor minigame for accessibility - you can now use keys to move around the park in bird view - double clicking to load a save now works even when another save is open - a progress bar is now shown for achievements with numerical values - added a button to show/hide rides cycles - added keybinding for tools and the new hide/show cycles button
BALANCE CHANGES
hype now takes into account what percentage of rides are working // if your park has 0 working rides, no one will enter! - reduced the spawn rate for tears of corruption - lowered the experience given when cleaning a trash pile from 5 to 3 XP - increased security camera view range
BUGFIXES
fixed rides' fun and reliability values not being loaded properly resulting in them breaking more often or giving 0 fun to customers - fixed customer selection selecting corruption instead - customers cannot throw trash while quitting the park anymore - fixed customer spawning queue not being cleared after the choices minigame - fixed some weird interactions with the gamepad in the main menu - fixed the chef hat achievement not appearing on Steam
Source
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