In this update15
Full notes
Full SOUL PARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Store
- UI and audio
- Events
SOUL PARK changes
The time has come!
SOUL PARK 1.0 AKA THE BIGGEST UPDATE ever released is now playable in the BETA branch!
click here to learn how to join the BETA!
This update is filled with content and gives more depth to both the gameplay and the story behind the park 😈.
Be sure to try out these things:
⛏the new themed mini-game (buy the new roman arena ⚔),
⛲the new decorations,
👹the new night mini-game,
👷♂️the employees,
🎮the new controls,
🎲and the new creative and campaign game modes!
FULL CHANGELOG
GAMEPLAY IMPROVEMENTS
reworked all ride minigames to have an intro, an outro and give the layer xp based on their performance
moving a product now puts the preview at its previous position
added wobbling animations for placing, moving, selecting and money pickup
CAMERA MOVEMENTS ARE NOW SMOOTHED
the bird view camera is now third person!
increased the range at which you can select objects
you can now drag the camera during corruption hunt
You can now set the winning chance of booths
updated satanas dialogs
remade the saving system to allow infinite saving files and custom file names
added the creative game mode
every product is aleady unlocked and available - even time limited ones
achievements are disabled and hats are all unlocked
you can buy anything you want without money
special buttons allow you to change the park's behavior
added the campaign game mode
has a longer introduction
gives you quests to complete and guide you
has a new storyline involving scraps scattered around the park
save files with a fully completed scraps storyline display a star
added a ride that is unlockable only if the player finished the campaign at least once
you can now push the camera down to -20° elevation
added icons and new lines indicating whether a customer is good, bad, hunted or whistled in their info tab.
limited time product shelves are now only accessible when filled
added new decorations:
new classic decoration : big tree
3 new scorched decorations
new pirate decoration : pirate lamp post
day/night cycle is now MANUAL:
night action tokens now recharge as time passes by during the day: 1 token after 150sec, 2 tokens after 300s
click the cycle visualizer at any time to close the park and end the day (you need at least 1 token to close the park)
satanas's critique where he flies around the park is now replaced with a daily check up at the start of each day
added an accessibility setting allowing to use a joystick to rotate the camera instead of the vertical gauge
COSMETIC IMPROVEMENTS
added an intro that plays at game launch
improved the skybox
Satanas now watches the park from above at all times
things that emit light now glow - like Satanas's eyes
improved discount of the day reveal and layout
improved unlocking animation in the progress tree
added a button to confirm when you unlock something
scaled down daynight cycle disk
added a reflection to the info tab models
added animation crossfades to satanas, shopkeeper and chester
improved the way sound is played in the park
improved visuals for the status icons that show up above objects
added a theme label for the path tile selector
changed the shopkeeper's reading sound
improved chester animations
satanas's theme is now played at night
removed the "Martian Colony" music track
added 2 new music tracks : "Little sinners" and "Underground Circus"
tweaked main menu
improved the cages, choices and chester scenes
improved the night camera setting
all object animations are now set at a random time when loading a park
changed some lighting settings in the park to show better that Satanas is the source
updated the color scheme for spooky products
customers you pick up in the cages minigame now get bigger for clarity
added a warning text when trying to exit the tutorial
added a video setting for the styx's texture
added sounds to:
quantum maze
speedcap
morgluxian castle
flying saucer
ghostly ghost train
SATANAS'S CHALLENGE - THE MARBLE GAME
at night, you can now challenge Satanas to a marble game and try to win money or an exclusive new item
added a button to play with Satanas at night - it has a 100SF price
play against Satanas and bet soul fragments
gain rewards based on how many times you defeated Satanas at the marbles game
it's the only way to get a cursed key!
the cursed key can be used to convert corruption pyramids into rides
if you have at least 1 key, select a corruption pyramid during the corruption hunt
chose between two rides, futuristic or history themed
pyramid rides cannot be deleted
NEW - IN-GAME WIKI
added a wiki to the game you can access at all time to get information on any topic
you can now click product sub-categories (in the shop of the info tab) to see their wiki page
NEW BUILD TYPE - EMPLOYEE STATIONS
can be unlocked at level 12
each station is linked to an employee that works in a 12 tiles range around their station and needs to be managed
employees have two gauges : motivation, ranging from 5 to 0, and energy ranging from 100 to 0
you can recharge their motivation using soul fragments and their energy by letting them go on vacation for 60s
added the cleaner station
the cleaner can fix trash cans, toilets, super toilets, and clean trash
motivation goes 1 step down everytime the cleaner fixes a build
energy goes down gradually when the cleaner is not inside his station, and when it is cleaning trash on the floo
added the mech station
the mech can repair rides
motivation goes 1 step down everytime the mech repairs a ride
energy goes down gradually when the mech is not inside his station
added the security station
the security agent can catch customers marked by cameras
motivation goes 1 step down everytime the agent catches a customer
energy goes down gradually when the mech is not inside his station
NEW THEME - HISTORY
added a new history ride "Roman arena"
made a new archeology mini-game where you dig up cool artifacts
added the following history products: restaurant, camera, super toilets, trash can, and decorations
added a history themed path that looks like grass
added two achievements with history hats
NEW - THEME ZONES BONUS
same theme objects gathered together on path tiles of the same type now get an income bonus based on how many they are
the path tiles have to be in the same theme as the objects. You can now see which theme a tile belongs to when using the trowel tool
BALANCING
lowered corruption guardians levels
putting an innocent customer in the teleporter now grants 25XP
balanced minigame XP for better late game
corruption tears now spawn less frequently as the player's level rises to compensate the higher spawn rate that come with empty spaces
buffed rides overall reliability
BUGFIXES
fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed
fixed Chester's narrative progress not being correctly saved
fixed bugs related to the legacy end of phase panel
fixed a rare pathfinding bug
fixed hat not being reset when starting a new game
fixed mini tutorials soft-locking the game is night fell
fixed music not resuming correctly when going from one tab to another
fixed pavilions blocking customers
fixed decoration captions
fixed xp gauge behavior in the demo
fixed bugs related to the corruption counter mechanic
fixed issues related to music playing
fixed money collecting being too fast if the game was sped up
fixed scrolling in the save loader and the shop
fixed warning panel counting innocent customers in hunger and thirst stats
improved and fixed tutorials
fixed some button interactions
fixed angle bar not updating
fixed path being wrongly placed when moving cameras or decorations at an angle
fixed the park name's text input border being too big when displayed on a smaller screen
fixed sounds still playing after skipping Chester animations
optimized some code models, and sounds
fixed some gamepad usage
fixed settings arrow buttons not working in some cases
fixed soul fire being hidden at night
If you made it this far, I want to thank you for following me in this adventure.
It's been 4 eventful years since I started this project, and more than a full year since the release of the early access. Please remember to put a review here on Steam, to share your creations with the community and most importantly to enjoy your time here and everywhere else. Have fun ❤
Source
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