In this update9
Full notes
Full SOUL PARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Security
- Fixes
- UI and audio
SOUL PARK changes
Happy Chinese New Year!
This update focuses on in-game fun and satisfaction, on one hand with cool new mechanics, and on the other hand through more polished visual effects and more impactful actions. ⚠New updates are only available in BETA during the first week of their release. To learn more, CLICK HERE! ⚠ Next update will focus on honoring SOUL PARK's most charismatic boss: SATANAS! 👹
FULL CHANGELOG
GAMEPLAY IMPROVEMENTS
added two limited time Chinese New Year decorations money collecting is now manual! customers can exit the park again
placing/moving an object now places the last path tile selected instead of always the sandy one
customers' info tabs now have a proper description or their current objective
going to see Chester only takes a night token if you trade with him
waiting lines can now replace path tiles
NEW MECHANIC: MOVING CUSTOMERS
you can now move customers arround the park
they can be dropped anywhere on path tiles and around the harbor
innocent customers can also be dropped in the portal (more info below)
NEW MECHANIC: YEETING INNOCENT CUSTOMERS
added the portal to Heaven Park
innocent customers dropped inside the portal get teleported away with cool new fx
moving an innocent customer shows arrows pointing towards the portal to indicate what the player should do
a screen above the portal displays how many innocent customers are in the park
the cages minigame now rewards the player for finishing the day with 0 innocents in the park and also for not letting any customer escape
the reward scales up with player level
VISUAL IMPROVEMENTS
added a tunnel at the other end of the Styx
corruption entities now face the camera during corruption hunting
added some satisfying shakes here and there
improved customer/corruption highlight texture
remade money particle
camera now shakes when a bomb explodes
made the day/night cycle disk a bit smaller
added particles on ride repair
added fx for night time's final countdown
improved the doors animation of the gears minigame
differentiated the cages
updated lava in chester's scene
CORRUPTION MINIGAME IMPROVEMENTS
added a gauge showing how well you are choosing
tweaked camera angle
added instructions at the top of the screen
changed the buttons labels to "kick out"/"let in"
changed the animation for the id card if you let the customer enter
ACHIEVEMENTS
Added 7 new achievements along with 7 new unlockable hats
improved achievements tab responsiveness
achievements progress is now saved properly
OPTIMIZATION
rewrote customer behavior for better performances
some minor behavior changes are to be expected
BUGFIXES
fixed an exploit that allowed to get an infinite amount of night tokens
fixed customers entering after the corruption minigame being lost in the park
fixed whistle not always working for unclear reasons
fixed corruption hunting not being displayed properly
fixed customer queued after a corruption minigame not being saved properly
fixed palm tree effect range being 7 instead of 8 like the other trees
fixed path being placed/removed unintentionally while interacting with the UI
fixed objects able to be placed out of the grid
fixed rare cases of selecting something using the left click
fixed object sound volumes not scaling with distance
fixed hunting marks not being displayed at the right height above the customers' heads
fixed ride repair sound not playing
fixed wrong achievement caption for the collector on Steam
fixed a bug that sometimes allowed customers to cross waiting lines
fixed customer stuck in place during tutorial
fixed important gamepad issues
fixed chester's cutscene getting stuck if you tried to skip the last line of dialogue
fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed
Source
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