In this update5
Full notes
Full Soul Maze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Store
- Performance
Soul Maze changes
Hello Souls!
This update brings major improvements to how Soul Maze feels and plays.
We’ve refined movement, enhanced feedback, added new content, and pushed the atmosphere further, all based on your playtest feedback.
Gameplay Improvements
Player movement overhaul
Added Coyote Time for more forgiving jumps
Implemented Jump Buffering for better responsiveness
Reworked Jump Apex Gravity for smoother and more controlled airtime
Added smoother acceleration and deceleration → Movement now feels more natural and less abrupt
Improved climb detection and responsiveness → Climbing now triggers more reliably and feels less rigid
Camera & Feedback improvements
Added camera lag for smoother and more immersive movement
Added camera shake on landing after high falls → Reinforces sense of weight and verticality
Added a hit bump effect when a Light Soul is hit → Improves impact feedback and makes shots feel more satisfying
Added a lantern trail effect
→ Improves readability and reinforces player identity during movement
These changes significantly improve the feel, responsiveness, and impact of gameplay.
New Content
Added new transition blocks for the "Judgement I" difficulty
Introduced a new challenge room featuring a Strategist-based mechanic
Strategist blocks are now accessible to Light Souls during the final round Ensures full map usability when no Strategist is present
We're continuing to deepen the cooperation between players and the Strategist role.
Visual Rework & Customization
Updated Light & Dark Souls skins to better blend with the environment
Added new outfit color variations for Light Souls
Added new eye skins for more visual identity between players
Reworked post-processing effects:
Characters are now more readable
Environment feels darker and more mystical
Bug Fixes & Optimization
Fixed Strategist portal not triggering
Fixed random issues where Dark Souls couldn't shoot or jump
Fixed network rollback issues in certain challenge rooms
Improved overall maze rendering performance
See you in the maze! The Soul Maze Team ✨
Source
Changelog.gg summarizes and formats this update. How we read updates.
