Update history
Latest Sopwith VR updates
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- Sopwith VR
Update 0.5.1: Animal sounds and a Lewis gun
Cows moo - Geese honk - Added Lewis gun - Improved rudder
Announcement1 changeGameplay - Sopwith VR
Update 0.5.0: New maps and friendly aircraft
Opponents now respawn until their hangar is destroyed - Added friendly biplanes and tanks - Added level and map selection with best-time tracking - Added pause menu with world map - Decreased control sensitivity - Eleva…
Announcement1 changeMaps - Sopwith VR
Update 0.4.2: Scorekeeping and experimental yoke control option
Added cockpit readouts for current score and number of targets remaining. - Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.
Announcement1 changeGameplay - Sopwith VR
Update 0.4.0: Birds
Added birds. - If your home runway is destroyed, a small piece will regenerate so you can take off again. - Minor changes to explosions and controls.
Announcement1 changeGameplay - Sopwith VR
Update 0.3.15: Improved tanks and UI
Improved tank behavior and added muzzle flash. - Simplified difficulty selection. - Tweaked landscape and controls.
Announcement1 changeGameplay - Sopwith VR
Update 0.3.11: Added tanks, improved menu, better graphics and haptics
Added shell-firing tanks based on the A7V, vulnerable from all sides except the front. - Added yoke vibration indicating control surface forces. - Tweaked world colors and fixed fog effect. - Cleaned up menu.
Announcement1 changeFix - Sopwith VR
Update 0.3.8: Instant repair, bigger initial world, difficulty menu
Added difficulty menu (affects enemy perception distance). * Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.) * Player now starts i…
Announcement1 changeGameplay - Sopwith VR
Update 0.3.7: Oculus Touch fixes, control and level progression improvements
Fixed Oculus Touch button bindings. * Fixed bug where in-game instructions wouldn't clear. * Allow grabbing with trigger (release yoke lock with grip). * Provide specific centering instructions based on detected hardwar…
Announcement1 changeFix - Sopwith VR
Update 0.3.4
Added some in-game instructions. - Simplified touch controls so you don't have to grab the yoke to fire or blip. - Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to…
Announcement1 changeGameplay - Sopwith VR
January 15 update: difficulty level progression
Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately. - Added an initial map overview…
Announcement1 changeMaps - Sopwith VR
January 14 update: improved rudder and water, possible Oculus fix
Zeroed wing dihedral angle and increased rudder deflection. - Water is no longer concrete. - Removed Oculus SDK from project to avoid interfering with SteamVR's Rift support. Let me know if there are still problems.
Announcement1 changeGameplay - Sopwith VR
January 13 update: new ground targets, new instruments, control fixes
Fixed Oculus and WMR controller configurations. - Upgraded to Unity 2018.3.1 and SteamVR v2.2b4. - Disabled grip lock on throttle. - Air thins out at higher altitudes. - Added fuel depot ground targets. - New rudder bar…
Announcement1 changeFix - Sopwith VR
January 6 update: Windows Mixed Reality rudder controls
Just a quick Sunday night update to get rudder support working on all the touch devices. - added Windows Mixed Reality rudder control with the analog stick - Vive touchpads now operate the rudder without clicking
Announcement1 changeGameplay - Sopwith VR
January 5 update: more opponents, more terrain, and improved controls
Added more opponents. Don't rush in without a plan! - Fixed view recentering (push both blip buttons at the same time). - Tweaked rudder range and and added smoothing. Control the rudder with the Vive touchpad or Oculus…
Announcement1 changeFix - Sopwith VR
January 4 update: new map and improved controls
Thanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oc…
Announcement1 changeMaps
