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Steam News5 January 20197y ago

January 4 update: new map and improved controls

Thanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oc

Full notes

Full Sopwith VR update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedThanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oculus, and WMR) Blip (when holding yoke): Application menu button (Vive), B button (Oculus), Trackpad click (WMR) Press the blip buttons on both controllers simultaneously to recenter the view. If you crash your plane, pull the yellow ejection handle in front of the pilot's seat straight up to restart the level. Here's what else is updated: - reduced stick sensitivity and increased travel - added grip toggle grabbing and remapped fire button to trigger - added yellow "ejection handle" in front of the seat to restart the level - added yoke blip switch button to briefly cut engine power - added bullet tracers - added a front sight to the machine gun - redesigned the world map with tiling terrain - updated the hangar and factory models - tweaked color and anti-aliasing - better building explosions - integrated the new SteamVR Input System for more flexible controller mapping - upgraded from Unity 2018.2 to Unity 2018.3 - pooled pre-generated objects for better audio, particle, and explosion performance

Sopwith VR changes

addedThanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oculus, and WMR) Blip (when holding yoke): Application menu button (Vive), B button (Oculus), Trackpad click (WMR) Press the blip buttons on both controllers simultaneously to recenter the view. If you crash your plane, pull the yellow ejection handle in front of the pilot's seat straight up to restart the level. Here's what else is updated: - reduced stick sensitivity and increased travel - added grip toggle grabbing and remapped fire button to trigger - added yellow "ejection handle" in front of the seat to restart the level - added yoke blip switch button to briefly cut engine power - added bullet tracers - added a front sight to the machine gun - redesigned the world map with tiling terrain - updated the hangar and factory models - tweaked color and anti-aliasing - better building explosions - integrated the new SteamVR Input System for more flexible controller mapping - upgraded from Unity 2018.2 to Unity 2018.3 - pooled pre-generated objects for better audio, particle, and explosion performance

Thanks for the feedback from everyone who's played the game so far!

This update includes revised controls

Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR)

Fire (when holding yoke)

Trigger (Vive, Oculus, and WMR)

Blip (when holding yoke)

Application menu button (Vive), B button (Oculus), Trackpad click (WMR) Press the blip buttons on both controllers simultaneously to recenter the view. If you crash your plane, pull the yellow ejection handle in front of the pilot's seat straight up to restart the level.

Here's what else is updated

- reduced stick sensitivity and increased travel - added grip toggle grabbing and remapped fire button to trigger - added yellow "ejection handle" in front of the seat to restart the level - added yoke blip switch button to briefly cut engine power - added bullet tracers - added a front sight to the machine gun - redesigned the world map with tiling terrain - updated the hangar and factory models - tweaked color and anti-aliasing - better building explosions - integrated the new SteamVR Input System for more flexible controller mapping - upgraded from Unity 2018.2 to Unity 2018.3 - pooled pre-generated objects for better audio, particle, and explosion performance

Source

Steam News / 5 January 2019

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