Full notes
Full Sometimes They Come Back update
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What changed
- Gameplay
- UI and audio
- Store
Hey friends and welcome to Devlog No.5! This time it's been a little longer since the devlog appeared and there are a few reasons for that. I've been working alone on STCB for quite some time as my son (our programmer at AsylumLabs) is going through a career change. So it's going a bit slower, but I think the important thing is that it's going forward. Nevertheless, my son will continue to be responsible for bug fixing, just not in the ongoing development process.
So maybe bear with me if things don't go as quickly as expected. But now to the devlog, here below you can see the new features as always, hope you like it.
The back rooms (wait, back rooms, really?): Yes indeed! It's just that we don't call them back rooms, we call them "anomalies". Why "anomalies"? The back rooms as you all probably know them are creepy here and there, but does something like that fit into a game like STCB? I think NO! The "Smiley Face" from the Back Rooms alone doesn't make me shudder, but rather makes me laugh. This is not a criticism of the Back Rooms, just my opinion on it. Also not to sound condescending or snooty, no, I've just watched far too many horror movies and science fiction movies for things like The Back Rooms to scare me. After all, I'll be 44 in July, and with that age, as a film fan, you've already watched quite a few works. So why not further develop the back rooms and make them suitable for STCB? That's exactly what I did! The creatures in our "Anomalies" are very frightening, ugly, and sometimes grotesque to disturbing. I think this is spot on for STCB. The rooms and their contents are also different from those in the back rooms. Only the basic principle is the same, isn't it?..... Maybe!
Gas Mask: From now on there is a gas mask in the game. It is used in some areas and is also mandatory in the "Anomaly" areas.
Currency: From now on there is a currency in the game. It doesn't have a name yet, but we'll let you vote on it soon. You can find this "currency" in the game (it is not possible to buy this currency with real money and thus gain advantages). The currency will be found in chests, drawers, apartments, and so on. With this, you can then enter shops in the game and buy weapons and equipment. There will also be something like a vending machine here and there where you can buy food, drinks, or other useful things. With the currency, we also wanted to bring a bit of an RPG aspect into the game.
Portals: At various points in the game you can open portals and move through them. You can look into the portals before you go through them, so you have a small impression of where each portal leads. Some portals lead back to the point you went through, but others close immediately after you use them. So you have to think carefully beforehand whether you want to use the portal now or later.
Additions to Devlog 5: Of course, a lot more has been added, since I still have to prepare screenshots and videos for this, I will summarize everything in Devlog 5.5 (later this week). All in all, I hope you enjoyed the devlog and the new features, and say see you later
Source
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