Full notes
Full Solendara update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Workshop
- Maps
Major changes in Chapter 2
If the video has been deleted, you can check the link below. Vimeo
Storyline
The main storyline continues.
New abilities and weapons have been added.
Depending on the storyline, some abilities and weapons are flame-related.
Mature Contents
Added new cinematics and illustrated mini-scenes.
The new scenes are designed to be more dynamic.
Combat and Exploration Changes
Bonuses have been added to some stats.
These stats, which are used for hidden events and are useless unless they reach a certain value, have been changed to have intrinsic value.
Doctrine Insight: Increasing this stat by 1 increases EN by 1.
Depth of Faith: Increasing this stat by 1 increases medic kit recovery by 5.
The percentage of damage corrected by weapons for Hammer abilities has been increased.
The damage of hammer abilities due to weapon attack power, which currently reflects less than 20%, has been changed to be heavily influenced by the weapon equipped. The percentage will vary depending on the ability.
With this change, the damage of hammer abilities from weapon attack power will change from 0.4x to 2.8x.
With this change, the overall balance of melee weapons has been readjusted.
Dungeon Structure Changes
The structure of the dungeon has changed since Chapter 2, as the boss fights have become more intense and may require more retries.
Instead of having the boss monster right before the goal, a new stage has been added only for the boss battle.
Exploration and Combat Enhancements
I have made several new exploration and combat improvements based on the direction of the game and feedback I have received. More details will be available in the Chapter 2 Update Patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
