Full notes
Full Solendara update
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What changed
- Balance
- Gameplay
- Maps
- Events
Solendara Update V1.1 (EA)
Enemy NPC Adjustments
Enemy NPC attack patterns are now more varied.
Some boss-level enemy NPCs become enraged as their HP decreases. ːsteamsaltyːSince this is early in the storyline, I've balanced it to avoid excessive difficulty.
Exploration Improvements
A minimap has been added. ːsteamsaltyːThe minimap system will be further enhanced in future updates.
New objects have been placed to provide hints about the location of key relics. ːsteamsaltyːRelic of Guidance: Changes color based on distance to the target relic. Refer to in-game descriptions for more details. ːsteamsaltyːRelic of Vision: Temporarily displays the full map and your current location.
New objects have been placed to grant a movement speed boost. ːsteamsaltyːRelic of Swiftness: Increases Marie's movement speed dramatically for 20 seconds.
Area Damage Attack Changes
Rocket launchers and radiation damage abilities now pierce through monsters, hitting all enemies in their path. ːsteamsaltyːPreviously, monsters in a line would act as shields for those behind them.
Monster Repositioning
More monsters will appear in temples and ruins.
The rewards for taking alternate routes or detours have been increased.
Equipment and Ability Acquisition
Prices for equipment and abilities available from vending machines have been adjusted.
Requirements for earning equipment and abilities through events have been revised.
Source
Changelog.gg summarizes and formats this update. How we read updates.
