Thank you to everyone who is playing the demo and sharing feedback. Based on your input, I’ve released a hotfix to improve the overall demo experience.
In this update2
Full notes
Full Sole Salvation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions4 changes0 removals
Gameplay
Balance
Events
UI and audio
fixedThank you to everyone who is playing the demo and sharing feedback. Based on your input, I’ve released a hotfix to improve the overall demo experience.
added⚙️ General ChangesOverall difficulty reduced Enemies now have 25% less health
changed⚙️ General ChangesThe player takes 50% less damage .
changed⚙️ General ChangesThe “Risk / Reward” room (marked with the three purple swords) proved to be too punishing during early runs. The required enemy kills have been reduced from 300 to 150 .
added⚙️ General ChangesA new button has been added to the run summary screen , providing a shortcut to leave a Steam review or add the game to your wishlist .
changed🗡️ WeaponsDarts : fire rate increased by 50% .
required enemy kills have been300→150↓required enemy kills have been decreased, nerf
Sole Salvation changes
fixedThank you to everyone who is playing the demo and sharing feedback. Based on your input, I’ve released a hotfix to improve the overall demo experience.
addedOverall difficulty reduced Enemies now have 25% less health
changedThe player takes 50% less damage .
changedThe “Risk / Reward” room (marked with the three purple swords) proved to be too punishing during early runs. The required enemy kills have been reduced from 300 to 150 .
addedA new button has been added to the run summary screen , providing a shortcut to leave a Steam review or add the game to your wishlist .
Thank you to everyone who is playing the demo and sharing feedback. Based on your input, I’ve released a hotfix to improve the overall demo experience.
⚙️ General Changes
Overall difficulty reduced Enemies now have 25% less health
The player takes 50% less damage.
The “Risk / Reward” room (marked with the three purple swords) proved to be too punishing during early runs. The required enemy kills have been reduced from 300 to 150.
A new button has been added to the run summary screen, providing a shortcut to leave a Steam review or add the game to your wishlist.
🗡️ Weapons
AdjustedDartsfire rate increased by 50% .
AdjustedRay of Consciousnessdamage tick frequency increased by 50% .
Thank you again for all the support and feedback. Have fun playing the demo!