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Steam News8 June 202626d ago

Solar Expanse Bugfix #5

Greetings Space Explorers! This time we're bringing you a lot of fixes and improvements tested on open_beta branch to default with new 0.26.6.3.14 BETA build! Enjoy!

Full notes

Full Solar Expanse - Space Exploration Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Space Explorers!

What changed

1 fix6 additions6 changes2 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedThis time we're bringing you a lot of fixes and improvements tested on open_beta branch to default with new 0.26.6.3.14 BETA build! Enjoy!
removedyou no longer need same amount of LV's as SC's to be able to plan a mission
changedresearch rework and rebalance (including researches to extract additional resources!)
addedadded supplies amount in mission planning summary
addedadded agriculture complex
removedasteroids cannot be removed if they’re being pushed

Solar Expanse - Space Exploration Manager changes

addedThis time we're bringing you a lot of fixes and improvements tested on open_beta branch to default with new 0.26.6.3.14 BETA build! Enjoy!
removedyou no longer need same amount of LV's as SC's to be able to plan a mission
changedresearch rework and rebalance (including researches to extract additional resources!)
addedadded supplies amount in mission planning summary
addedadded agriculture complex

This time we're bringing you a lot of fixes and improvements tested on open_beta branch to default with new 0.26.6.3.14 BETA build! Enjoy!

If you preferred the previous default build, make sure to switch to the"previous"branch!

Changes:

  • you no longer need same amount of LV's as SC's to be able to plan a mission

  • research rework and rebalance (including researches to extract additional resources!)

  • same modules icons are now stacked in the mission planning and info panel

  • added supplies amount in mission planning summary

  • added agriculture complex

  • asteroids cannot be removed if they’re being pushed

  • added a starting screen to follow the publisher page

  • added a Metis spacecraft for followers

  • minor layout and visual improvements

  • added some tooltips

Fixes:

  • possible issues with water ice extractor / mining module resource extracting

  • space elevator resources duplication

  • solar sail / EMC requiring fuel

  • incorrect SC / LV's state after launching mission and save/loading

  • facilities not always working correctly

  • generated asteroids remain in object info panel after crashing into object/deleting them in orbit

  • multiple asteroid engines not fully transporting on missions

  • resources duplication by cancelling queued module / facility construction

  • free Stratos flights to orbits

  • solar sails consuming fuel

  • on high FPS and monitors well above 60 hz, game would feel like it's 60 fps

  • can't cancel module and then ship it on a mission

  • incorrect display of upkeep and supplies on easy mode

  • multiple notification sounds overlapping

  • comet trails visible on planets’ orbits

  • several exceptions and crashes

Known issues:

  • energy production / usage may not display steadily

  • camera spins when focused on comet on orbit

  • Earth deterraformation happens too fast

  • launching the game issues (black screen) on uncommon multi-screen setups. Please refer to FAQ for a workaround.

  • some of the translated texts might be inaccurate

Please keep in mind that some of the fixes might require you to start a new game to work - otherwise some fixed bugs might still appear in older saves. Many other malfunctions can be fixed temporarily by reloading the game.

Thank you for your ongoing support! And yes, we keep working on the UI!

SpaceOps Team

Source

Steam News / 8 June 2026

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