Full notes
Full Solar Expanse - Space Exploration Manager update
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Repeated intro
Greetings, Space Explorers!
What changed
- Compatibility
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
Solar Expanse - Space Exploration Manager changes
We have just released a new build with hotfix #3, 0.26.4.29.11 BETA to the default branch! It introduces some fixes, balance, and QoL changes! Give it a try! If you encounter any issues that make the experience worse for you, feel free to switch to the previous default build on the previous branch (right click on Solar Expanse in Steam library -> properties -> betas -> previous).
Changes:
rebalanced difficulty levels
rebalanced resource deposits on objects: Venus, Luna, Uranus, Neptune, and Pluto
rebalanced computing research
unified deposits from dropped asteroids
added ‘+’ button to modules in cargo (shift+click adds 10)
added more information in SC and LV tooltips and panels
default priority for facilities is 5, adjustable 0 to 10
habitats spaces show occupancy
balanced CO2 and water refining
added 'Continue' button and autosave on quitting game
replaced AI arts and Advisor with human-made assets
added two music tracks
Fixes:
cyclical mission bug causing transfers not to wait for filling up cargo
randomising asteroid names after save/load
research progress not saved while changing queue
difficulty levels info not displaying correctly
duplication method by space elevator unhooking from asteroid
'extreme toxicity environment' appearing when it shouldn't, causing habitability/supplies consumption issues
"Mars 2050" achievement description clarified
generated asteroids orbiting the void instead of the solar orbit
pushing generated asteroids no longer teleports them
fixed tutorial for "Trading on Earth"
cyclical mission "on resource count" automatically adds resources
incorrect Atlas requirements for asteroids
visual trajectories of asteroids
space elevators using fuel
FPS drops
incorrect mass for Phobos and Deimos
major crashes and exceptions
corrections in translations
Known issues:
loading older saves with gameplays after dropping asteroids might cause the game to spawn a huge number of extra asteroids - new games started after the update don't have this issue
orbital mirrors may reset on save/load
Stratos flights from non-Earth objects to their orbit cost no fuel
launching issues on multi-screen setups. See the FAQ topic for the workaround
Earth deterraformation happens too fast
some of the translations might be inaccurate
The following bugfixes might take longer as we're focusing on improving QoL and new features for our future milestone.
See you in space!
SpaceOps Team
Source
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