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Steam News15 May 20261mo ago

Solar Expanse Bugfix #4

Greetings Space Explorers! A new build, 0.26.5.21.13 BETA just made it to the default branch! This build introduces several fixes, balance and QoL changes! Make sure to give it a try!

Full notes

Full Solar Expanse - Space Exploration Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Space Explorers!

What changed

1 fix9 additions6 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedA new build, 0.26.5.21.13 BETA just made it to the default branch! This build introduces several fixes, balance and QoL changes! Make sure to give it a try!
addedadded passive income from colonists (humans on other objects)
addedbutton ‘x’ added to facilities and modules in construction queue for easy cancelling
addedremoved ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)
changedAl-Ice rockets reworked and readded
addednew layout for certain tooltips

Solar Expanse - Space Exploration Manager changes

addedA new build, 0.26.5.21.13 BETA just made it to the default branch! This build introduces several fixes, balance and QoL changes! Make sure to give it a try!
addedadded passive income from colonists (humans on other objects)
addedbutton ‘x’ added to facilities and modules in construction queue for easy cancelling
addedremoved ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)
changedAl-Ice rockets reworked and readded

A new build, 0.26.5.21.13 BETA just made it to the default branch! This build introduces several fixes, balance and QoL changes! Make sure to give it a try!

If you preferred the previous default build, make sure to switch to the"previous"branch!

Changes:

  • added passive income from colonists (humans on other objects)

  • button ‘x’ added to facilities and modules in construction queue for easy cancelling

  • removed ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)

  • Al-Ice rockets reworked and readded

  • several research balances and changes

  • time paused on cyclical mission creation

  • optimal cargo amount info during mission planning

  • new layout for certain tooltips

  • replaced several AI arts

  • some new tooltips and extra info

Fixes:

  • disappearing asteroid engines on asteroid impact

  • small fixes for optimal cargo amount calculations

  • adjustments for launch cost to orbit with SC only

  • research bonus to Atlas from fusion propellant research

  • facilities switching on and off constantly when without power

  • solar spacecraft needing fuel in orbits

  • next crew module added is empty, if previous one was set to empty

  • multiple SC's wrong capacity in mission planning

  • cargo teleported to destination if the gravity assist mission is cancelled

  • EMC catapult breaking in cyclical mission potential fix

  • cyclical missions stopping without reason

  • licence costs being multiplied with mining research

  • multi SC mission not returning with all sent SC

  • doubling mission panels

  • disappearing + button for adding modules

  • negative numbers of humans in habitats

  • orbital mirror works after save/load

  • LV reusability progress fixed

  • asteroids shrinking

  • SC's won't delete when canceling multiple gravitational assist missions

  • hydrogen power plant water deposit method adjusted

  • buying propellant in mission planning minor fixes

  • notifications from facilities on asteroid after crashing asteroid

  • fuel vanishing after flying to some objects

  • several crashes and exceptions

  • various performance optimisations and stutter reduction

  • minor UI and graphical improvements

Known issues:

  • incorrect SC/LV's/research state after launching mission and save/loading

  • hydroponic farms stop consuming carbon - save/load as a workaround

  • energy production/usage may not display steadily

  • optimal cargo amount info may display incorrectly

  • Stratos flights from planets to orbits cost 0 fuel - some fixes were introduced, but the problem still persists in some cases

  • launching the game issues (black screen) on uncommon multi-screen setups. Known workaround: https://steamcommunity.com/app/1369700/discussions/0/802344445710216010/

  • Earth deterraformation happens too fast

Thank you for all the kind words in discussions and reviews! 😀 Let us know what you think about the changes!

See you in space!

SpaceOps Team

Source

Steam News / 15 May 2026

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