Full notes
Full Solar Expanse - Space Exploration Manager update
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Repeated intro
Greetings Space Explorers!
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Solar Expanse - Space Exploration Manager changes
A new build, 0.26.5.21.13 BETA just made it to the default branch! This build introduces several fixes, balance and QoL changes! Make sure to give it a try!
If you preferred the previous default build, make sure to switch to the"previous"branch!
Changes:
added passive income from colonists (humans on other objects)
button ‘x’ added to facilities and modules in construction queue for easy cancelling
removed ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)
Al-Ice rockets reworked and readded
several research balances and changes
time paused on cyclical mission creation
optimal cargo amount info during mission planning
new layout for certain tooltips
replaced several AI arts
some new tooltips and extra info
Fixes:
disappearing asteroid engines on asteroid impact
small fixes for optimal cargo amount calculations
adjustments for launch cost to orbit with SC only
research bonus to Atlas from fusion propellant research
facilities switching on and off constantly when without power
solar spacecraft needing fuel in orbits
next crew module added is empty, if previous one was set to empty
multiple SC's wrong capacity in mission planning
cargo teleported to destination if the gravity assist mission is cancelled
EMC catapult breaking in cyclical mission potential fix
cyclical missions stopping without reason
licence costs being multiplied with mining research
multi SC mission not returning with all sent SC
doubling mission panels
disappearing + button for adding modules
negative numbers of humans in habitats
orbital mirror works after save/load
LV reusability progress fixed
asteroids shrinking
SC's won't delete when canceling multiple gravitational assist missions
hydrogen power plant water deposit method adjusted
buying propellant in mission planning minor fixes
notifications from facilities on asteroid after crashing asteroid
fuel vanishing after flying to some objects
several crashes and exceptions
various performance optimisations and stutter reduction
minor UI and graphical improvements
Known issues:
incorrect SC/LV's/research state after launching mission and save/loading
hydroponic farms stop consuming carbon - save/load as a workaround
energy production/usage may not display steadily
optimal cargo amount info may display incorrectly
Stratos flights from planets to orbits cost 0 fuel - some fixes were introduced, but the problem still persists in some cases
launching the game issues (black screen) on uncommon multi-screen setups. Known workaround: https://steamcommunity.com/app/1369700/discussions/0/802344445710216010/
Earth deterraformation happens too fast
Thank you for all the kind words in discussions and reviews! 😀 Let us know what you think about the changes!
See you in space!
SpaceOps Team
Source
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