In this update12
Full notes
Full Sodaman update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Sodaman changes
The Wait Is Over, Soda Lovers!
After a long, fizzy, and frankly caffeine-fueled journey, Sodaman has officially reached its full release.
Watch the full release trailer below!
A Note From the Developers
When the four of us, a group of childhood friends, started building Sodaman, this moment wasn't even a daydream. Shipping your very first game is a strange enough feeling on its own. Watching it grow from an Early Access experiment into a finished, full release is something we still don't quite have words for.
None of it would have happened without you. To everyone who played Sodaman, who reported a bug, who left a glowing review, and even to those who left a brutal one: thank you. Every piece of feedback, the encouraging and the harsh alike, went straight into the game you're about to play.
And this isn't the finish line. Reaching the full version simply means Sodaman's development moves into a new phase. Updates will keep coming, maybe a little slower than before, but they won't just be quality-of-life tweaks and bug fixes. There's still more soda to pour.
What's Inside
This is our biggest update yet: a brand-new soda category in Black Sodas, 28 power-packed Duo Sodas, a whole new final planet, dozens of new sodas, enemies, and toys to play with, a serious balance pass, and a long list of fixes and accessibility additions. Here's the tour.
THE FINAL PLANET: KALI'GHAR
The journey ends here. Kali'ghar is the last and deadliest planet in Sodaman's voyage, the place where the sodas you've sworn to save are held, and the only place to brew the legendary Duo Sodas. New enemies, new bosses, new hazards, and one final confrontation are waiting for you on its surface.
DUO SODAS
Two colors, one can. Duo Sodas fuse two different soda types into a single, devastatingly powerful brew. With all 28 of them covering every possible color combination, there's an entirely new layer of builds waiting to be discovered.
BLACK SODAS
A brand-new soda class enters the fridge. Black Sodas channel the power of Darkness and the void, Sodaman's most sinister recipes yet. Drink the darkness.
A NEW WEAPON & MUCH MORE
Say hello to the Revolver, a brand-new way to deal with anything that stands between Sodaman and his next drink. And it's far from the only new toy. This update also packs in new enemies, new augmentations, new cards, fresh achievements, random weather, and plenty more. The full breakdown is in the changelog below.
Thank you for everything. Now go save some soda.
Best enjoyed chilled.
Changelog
ADDED
Planet 3 (Kali'ghar), along with all of its hazards and quests, is now live.
Added 12 new Black Sodas.
Added 28 new Duo Sodas.
Added 15 new enemies.
Added 1 new Weapon.
Added 6 new Augmentations.
Added 3 new Cards.
Added 6 new Achievements.
Added a confirmation prompt to prevent accidentally cancelling a quest.
Enemy waves are now procedurally generated.
Added a controller vibration setting.
Added subtitle settings.
Added type labels to the stat values in the Inventory interface.
Added a letter grade to the end-of-run screen.
Added a separate volume setting for weapon sounds.
Added random weather conditions.
Added Auto Aim and Auto Attack indicators.
ACCESSIBILITY
Added colorblind options.
Added a Mono Audio option.
FIXED
Fixed a logic error that stopped Bots from firing when Auto Attack was turned off.
Fixed an issue where the level wouldn't display due to incorrect coloring on the level bar.
Fixed a stun issue that occurred while dodging.
Fixed incorrect coloring on the dash bars.
Increased the Health adjustment value range.
Developer Console sense navigation fix.
Fixed an issue where the Toxic effect dealt damage for longer than intended.
Fixed an issue where the numbers shown on the Virus effect appeared reversed.
Fixed an issue where the Virus effect would spread to other enemies even after its duration had ended.
Reduced the duration of the Chain Lightning visual effect.
Fixed the footstep visual effect.
Fixed an issue where Crystaloid Golems' spikes did not trigger hit pause.
Fixed an issue where a Crystaloid Golem's spikes would disappear upon death.
Fixed an issue where minimap icons were masked too late at the start of a run.
Fixed the Faceless's movement pattern.
Fixed an error in the active-state visuals of the Chaos buttons.
Improved the timing of enemy health bars.
Fixed a logic error in Sequenced Actions.
Dashing while stationary is now prevented.
Fixed an issue where the Void Portal stayed closed when it should have been open.
Added missing boss portraits.
Fixed a tooltip issue with the Cards on the end-of-run screen.
Fixed an issue where some interfaces displayed incorrectly on wide screens.
Fixed an issue where companion characters would end up off-screen.
Fixed an issue where companion characters were left outside the arena during boss fights.
Improved the AOE damage system.
Various performance improvements.
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Source
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