Full notes
Full Sodaman update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
Changelog
FIXED
Fixed an issue where Dragonfurutsu (Sniper), Celesta (SMG), and The Power (LMG) weapons wouldn't unlock for some players.
Fixed an issue where a previously obtained soda wouldn't increase in rarity if it was Carbonized but not selected.
Fixed an issue where the Ending Sequence wouldn't play for some players.
Fixed an issue where the cutscene sequence would go too far when the player chose not to go on the Planet 3, Risk 3 mission.
Fixed an issue where cybernetics that provide dash charge wouldn't provide the correct charge.
Limited the audio playback range for some abilities to prevent tearing.
Reduced the "Damage Taken" value affecting the Letter Grade.
Many thanks to our friends who reported the bug on Discord: lucianize, yozuke90, slicktastic, leonreivu, moisttowelette0170_27104, reachf0rthesky, tyyllerr
Source
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