In this update3
Full notes
Full Sodaman update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Sodaman changes
Patch Notes
ADDED
Added a reset option to the Skill Tree.
Added game data details to Leaderboards. Planet, Risk Level, Weapon, and Weapon Level are now displayed.
Added image support to the localization system. The Main Menu title image has been localized for Simplified Chinese, Traditional Chinese, Japanese, and Korean.
Added a frame to the Soda Machine interface to indicate Soda rarity.
FIXED
Fixed an issue where total damage was calculated incorrectly.
Added an extra safety layer to prevent crashes when no soda can be selected.
Improved font preferences in the localization system. (You may need to re-select your language upon the first launch.)
Improved the visual design of the Leaderboards.
Improved UI behavior for non-mouse inputs.
Fixed an issue where players couldn't back out while hovering over the Chaos button in the Operation interface.
Fixed an issue where certain Operation achievements could be unlocked in the Tutorial.
Fixed an issue where "Battle ground", "Call of Mission", "Soda Medal", and "Highly Probable" achievements were not unlocking on Steam.
Fixed an issue where the Acid Rain soda created a Fire surface instead of a Toxic one.
Fixed the behavior of empty bullet casings.
Fixed an issue where Card Chests would soft-lock the game in very specific situations.
Fixed incorrect behavior of certain cards and updated missing descriptions.
Fixed incorrect values in the descriptions of certain skills.
Fixed an issue where the Soda interface prevented other interfaces from opening if there were no sodas left to obtain.
Minor optimization improvements.
BALANCING
Credit drop chance is no longer affected by the Luck stat.
Reduced the Experience Points granted by the Soda Boxer.
Source
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