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Steam News17 October 20258mo ago

Product • Showcase

Hey, hello, and hi! It is I, flower baasket, here to tell you the latest news about Update 0.3 (or, Fragile)! Truly, the grind never stops...

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Full Snow • Fall update

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Repeated intro

Hey, hello, and hi! It is I, flower baasket, here to tell you the latest news about Update 0.3 (or, Fragile)! Truly, the grind never stops...

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedI already have a couple ideas of my own, but y'know, you can always throw in your opinions by joining the Discord! You also get sneak-peeks faster than these losers on Steam, so c'mon! It's chill in here.
addedI'll be trying to add more status effect oriented Products and Cubes in this update. I think Perfection is a pretty neat gimmick. Sentiment is already becoming my favorite build, just based on pure aesthetic.
addedRegardless, that's all from me this time around! New ETA for Fragile is around mid-late November! Thank you!

Snow • Fall changes

addedI already have a couple ideas of my own, but y'know, you can always throw in your opinions by joining the Discord! You also get sneak-peeks faster than these losers on Steam, so c'mon! It's chill in here.
addedI'll be trying to add more status effect oriented Products and Cubes in this update. I think Perfection is a pretty neat gimmick. Sentiment is already becoming my favorite build, just based on pure aesthetic.
addedRegardless, that's all from me this time around! New ETA for Fragile is around mid-late November! Thank you!

I'll be posting one last update later today, and after that it's full throttle on Fragile. That should take care of most of the balancing issues and minor bugs for now.

Anyway, I'd like to share some information about what exactly this update entails, since I was pretty vague on the roadmap post. Everything on that image is still coming, but I just have a more concreate vision in mind now that I know what exactly the game needs.

And what this game needs... Is more deck-building options! It's something that a couple of you have pointed out already, but there's not much incentive to pick up Cubes in this game. From what I could gather, it's mostly due to the fact that it's fairly easy to bloat up your deck with things you don't need, and with no way to get rid of those Cubes, you might as well not even pick them up.

It's also really difficult to make status effect builds! This is what happens when you have 100+ Cubes and 80+ Products and no way to sort through them. Truly, suffering from too much content...

There's also a couple other reasons for this, like characters already have exceptionally strong base decks, and passives that weaken non base deck Cubes. Whatever these reasons are, I would like to kick them out one by one in Fragile!

I already have a couple ideas of my own, but y'know, you can always throw in your opinions by joining the Discord! You also get sneak-peeks faster than these losers on Steam, so c'mon! It's chill in here.

But anyway, that's enough yap from me. Time to showcase what you all probably came here for in the first place.

I'll be trying to add more status effect oriented Products and Cubes in this update. I think Perfection is a pretty neat gimmick. Sentiment is already becoming my favorite build, just based on pure aesthetic.

Maybe it'll be easier to run once I finish that feature...Mwehehe...

Regardless, that's all from me this time around! New ETA for Fragile is around mid-late November! Thank you!

Source

Steam News / 17 October 2025

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