Full notes
Full SNKRX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Security
- Gameplay
- UI and audio
- Performance
- Fixes
This update features a looping/endless mode, 20 new items, reworked conjurer class, rebalanced healers & psykers, and lots of QoL features and bug fixes.
Looping/endless mode
Continue the current run upon beating the game
Play on levels of increasing difficulty above 25 until death
+1 maximum snake size per loop, up to 12 maximum snake segments
Items are not offered while looping if you already have 8
New items
Intimidation: enemies spawn with -10/20/30% max HP
Vulnerability: enemies take +10/20/30% damage
Temporal Chains: enemies are 10/20/30% slower
Ceremonial Dagger: killing an enemy fires a homing dagger
Homing Barrage: 8/16/24% chance to release a homing barrage on enemy kill
Critical Strike: 5/10/15% chance for attacks to critically strike, dealing 2X damage
Noxious Strike: 8/16/24% chance for attacks to poison enemies, dealing 20% dps for 3 seconds
Infesting Strike: 10/20/30% chance for attacks to spawn 2 critters on kill
Kinetic Strike: 10/20/30% chance for attacks to push enemies away with high force
Burning Strike: 15% chance for attacks to ignite, dealing 20% dps for 3 seconds
Lucky Strike: 8% chance for attacks to cause enemies to drop gold on death
Healing Strike: 8% chance for attacks to spawn a healing orb on kill
Stunning Strike: 8/16/24% chance for attacks to stun for 2 seconds
Silencing Strike: 8/16/24% chance for attacks to silence for 4 seconds on hit
Culling Strike: instantly kill elites below 10/20/30% max HP
Lightning Strike: 5/10/15% chance for projectiles to create chain lightning, dealing 60/80/100% damage
Psycholeak: position 1 generates 1 psyker orb every 10 seconds
Psychosink: psyker orbs deal +40/80/120% damage
Divine Blessing: generate 1 healing orb every 8 seconds
Hardening: +150% defense for 3 seconds after an ally dies
Builders
Conjurers are now called builders.
New builder units
Sentry (tier 2 ranger, builder) - spawns a rotating turret that shoots 4 projectiles, each dealing X damage, Lv.3 effect: +50% sentry attack speed and the projectiles ricochet twice
Bomber (tier 2 nuker, builder) - plants a bomb, when it explodes it deals 2X AoE damage, Lv.3 effect: +100% bomb area and damage
Artificer (tier 3 sorcerer, builder) - spawns an automaton that shoots a projectile that deals X damage, Lv.3 effect: automatons shoot and move 50% faster and release 12 projectiles on death
Removed conjurers
Illusionist
Saboteur
Hunter
These units will come back in a future update
Psykers
New psyker class effect: (psykers 2, 4) - +2/4 total psyker orbs and +1 orb for each psyker
Orbs
Increased default orb range
Decreased default orb speed
Orb speed now scales with the unit's attack speed
Additional psyker orbs will now prefer to be assigned to psykers, if there are no psykers then they will be assigned to units randomly
Removed Psychosense: "+33/66/99% orb range"
Added Psychosink: "+40/80/120% orb damage"
Healers
New healer class effect: (healers 2,4) - 20/40% chance to create +1 healing orb on healing orb creation
Healing orbs:
Doubled healing per orb, now heals 20% of a unit's max HP
Fixed heal targetting, now the lowest health unit should always get healed first
Healing orbs and gold coins are now slightly attracted to the snake by default
Healer unit changes:
Cleric (tier 1 healer) - creates 1 healing orb every 8 seconds, Lv.3 effect: creates 4 healing orbs every 8 seconds
Carver (tier 2 builder, healer) - carves a statue that creates 1 healing orb every 6 seconds, Lv.3 effect: carves a tree that creates healing orbs twice as fast
Psykeeper (tier 3 psyker, healer) - creates 3 healing orbs every time the psykeeper takes 25% of its max HP in damage
Priest (tier 4 healer) - creates 3 healing orbs every 12 seconds
Warriors
All warriors now have decreased sensor range. This means that they will only attack when enemies are closer, resulting in them attacking more units overall.
Warrior unit changes
Juggernaut: now only attacks when enemies are nearby
Barbarian: now only attacks when enemies are nearby
QoL
Increased item choice slots to 4 (from 3)
Items can now be sold at 10 gold per item level
Items are now shown on the item selection, death and win screens
Silenced units are now gray
Decreased sound effect volume for shoot 5
Added visuals for divine intervention and fairy buffs
Elites now have their attack cooldowns visible
Right clicking sound and music buttons now decreases the value
Bug fixes
Fixed a series of crashes that happened right before changing from the arena to the shop
Fixed merchant not giving interest or free reroll if it died
Fixed shoot 5 and death 6 not working if a unit placed before it on the snake died
Fixed undying unit from lasting 7 being able to become immortal if it was healed during the 10 seconds before it truly died
Fixed a bug where max units wouldn't be correct when changing NG difficulty in the menu
Fixed Whispers of Doom applying before curses, now it applies after and triggers their effect when enemies are killed due to it
Fixed mobile users not being able to close the credits screen due to there being no close button
Fixed shop party numbers not being updated when units are bought or sold
Fixed a bug where movement speed would become zero if the game was paused while under the effects of decaying haste
Fixed baneling burst not dealing the correct amount of damage
Next week's update
As mentioned in the orb update's patch notes, from now on I'll be focusing on the stat update and the next weekly patches will be significantly smaller than they have been so far. You could think of it as the game being in maintenance mode until I'm done with the bigger update. I'll update you on its status every week, so if it's late you'll know in advance.
Also, many people have asked for a Discord server, so now there's community run Discord server available for the game, check it out:
Discord
Thanks for playing and I hope you have fun with this week's update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
