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Steam News25 July 202613d ago

v0.12.10 - Work it, make it, do it, makes us harder, better, faster, stronger

A fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution.

In this update4

Full notes

Full SnekromancY update

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What changed

0 fixes7 additions8 changes0 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedA fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do they get another transformative special power, but they also all get an extra multi-shot upgrade. I think you'll find them to be a lot of fun, and worth the trade-off of having fewer minions!
addedMinionsAdded third-tier evolutions for all main minion types.
addedMinionsNew evolved minions include Black Knight, Hellvis, Mistress, Pawcalypse, King Lichard, Bone Jovi, Charlotte, Alucard, and Zedeye.
addedMinionsAdded new minion attacks with built-in multishot, knockback formations, enemy pull effects, retracing boomerangs, splitting shots, web trails, chained homing shots, and temporary damage boosts.
addedMinionsAdded new minion sprites, icons, projectile art, and attack effects.
changedCombat and GameplayExpanded projectile behavior with better chaining, splitting, trap trails, knockback, returning shots, and impact handling.

SnekromancY changes

addedA fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do they get another transformative special power, but they also all get an extra multi-shot upgrade. I think you'll find them to be a lot of fun, and worth the trade-off of having fewer minions!
addedAdded third-tier evolutions for all main minion types.
addedNew evolved minions include Black Knight, Hellvis, Mistress, Pawcalypse, King Lichard, Bone Jovi, Charlotte, Alucard, and Zedeye.
addedAdded new minion attacks with built-in multishot, knockback formations, enemy pull effects, retracing boomerangs, splitting shots, web trails, chained homing shots, and temporary damage boosts.
addedAdded new minion sprites, icons, projectile art, and attack effects.

A fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do they get another transformative special power, but they also all get an extra multi-shot upgrade. I think you'll find them to be a lot of fun, and worth the trade-off of having fewer minions!

Minions

  • Added third-tier evolutions for all main minion types.

  • New evolved minions include Black Knight, Hellvis, Mistress, Pawcalypse, King Lichard, Bone Jovi, Charlotte, Alucard, and Zedeye.

  • Added new minion attacks with built-in multishot, knockback formations, enemy pull effects, retracing boomerangs, splitting shots, web trails, chained homing shots, and temporary damage boosts.

  • Added new minion sprites, icons, projectile art, and attack effects.

Combat and Gameplay

  • Expanded projectile behavior with better chaining, splitting, trap trails, knockback, returning shots, and impact handling.

  • Pressure plates can now sometimes reward gems instead of only spawning hazards or enemies.

  • Enemy pressure now scales more smoothly during long stalls.

  • Speed effects now combine more cleanly when multiple boosts overlap.

Balance and Polish

  • Adjusted a late-game boss hitbox to make projectile hits more consistent.

  • Improved blocked and immune feedback so repeated hits are easier to read.

  • Improved upgrade selling values for stacked upgrades.

UI and Presentation

  • Updated the act map title to show current act and total act count.

  • Added descriptions for the new minion evolutions.

  • Updated several visual effects and projectile visuals.

Source

Steam News / 25 July 2026

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