In this update4
Full notes
Full SnekromancY update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
SnekromancY changes
A fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do they get another transformative special power, but they also all get an extra multi-shot upgrade. I think you'll find them to be a lot of fun, and worth the trade-off of having fewer minions!
Minions
Added third-tier evolutions for all main minion types.
New evolved minions include Black Knight, Hellvis, Mistress, Pawcalypse, King Lichard, Bone Jovi, Charlotte, Alucard, and Zedeye.
Added new minion attacks with built-in multishot, knockback formations, enemy pull effects, retracing boomerangs, splitting shots, web trails, chained homing shots, and temporary damage boosts.
Added new minion sprites, icons, projectile art, and attack effects.
Combat and Gameplay
Expanded projectile behavior with better chaining, splitting, trap trails, knockback, returning shots, and impact handling.
Pressure plates can now sometimes reward gems instead of only spawning hazards or enemies.
Enemy pressure now scales more smoothly during long stalls.
Speed effects now combine more cleanly when multiple boosts overlap.
Balance and Polish
Adjusted a late-game boss hitbox to make projectile hits more consistent.
Improved blocked and immune feedback so repeated hits are easier to read.
Improved upgrade selling values for stacked upgrades.
UI and Presentation
Updated the act map title to show current act and total act count.
Added descriptions for the new minion evolutions.
Updated several visual effects and projectile visuals.
Source
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