In this update4
Full notes
Full SnekromancY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- UI and audio
SnekromancY changes
Store and Unlocks
Improved store cards so purchased offers remain visible as used slots instead of disappearing.
Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.
Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.
Relics and Balance
Adjusted relic availability, pricing, repeat limits, and rarity across many relics.
Ancient Scroll now converts elite rooms into shops more consistently across the act.
Some relics are now mutually exclusive where their effects would overlap too strongly.
Tuned Titan wave behavior and Phoenix egg spawning.
Gameplay Polish
Added health bars for bosses and elites
Improved compass indicators for opened hidden-room paths.
Improved enemy save/load handling for special enemies.
Improved projectile hit detection for orbiting projectiles and reduced awkward homing turns.
Tutorials, Text, and Visuals
Clarified food, growth, enemy eating, and White Snek text.
Updated snack icons and several small UI visuals.
Polished tutorial timing and reduced redundant early combat tutorial steps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
