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Steam News21 July 202619d ago

v0.12.9

Store and Unlocks Improved store cards so purchased offers remain visible as used slots instead of disappearing. Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.

In this update4

Full notes

Full SnekromancY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions11 changes0 removals
  • Store
  • Balance
  • Gameplay
  • UI and audio
changedStore and UnlocksImproved store cards so purchased offers remain visible as used slots instead of disappearing.
addedStore and UnlocksMoved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.
changedStore and UnlocksImproved unlock row sorting, focus behavior, scrolling, and claimed unlock display.
changedRelics and BalanceAdjusted relic availability, pricing, repeat limits, and rarity across many relics.
changedRelics and BalanceAncient Scroll now converts elite rooms into shops more consistently across the act.
changedRelics and BalanceSome relics are now mutually exclusive where their effects would overlap too strongly.

SnekromancY changes

changedImproved store cards so purchased offers remain visible as used slots instead of disappearing.
addedMoved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.
changedImproved unlock row sorting, focus behavior, scrolling, and claimed unlock display.
changedAdjusted relic availability, pricing, repeat limits, and rarity across many relics.
changedAncient Scroll now converts elite rooms into shops more consistently across the act.

Store and Unlocks

  • Improved store cards so purchased offers remain visible as used slots instead of disappearing.

  • Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.

  • Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.

Relics and Balance

  • Adjusted relic availability, pricing, repeat limits, and rarity across many relics.

  • Ancient Scroll now converts elite rooms into shops more consistently across the act.

  • Some relics are now mutually exclusive where their effects would overlap too strongly.

  • Tuned Titan wave behavior and Phoenix egg spawning.

Gameplay Polish

  • Added health bars for bosses and elites

  • Improved compass indicators for opened hidden-room paths.

  • Improved enemy save/load handling for special enemies.

  • Improved projectile hit detection for orbiting projectiles and reduced awkward homing turns.

Tutorials, Text, and Visuals

  • Clarified food, growth, enemy eating, and White Snek text.

  • Updated snack icons and several small UI visuals.

  • Polished tutorial timing and reduced redundant early combat tutorial steps.

Source

Steam News / 21 July 2026

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