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Steam News19 July 202620d ago

v0.12.8 - Everyday I write the book

First of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on!

In this update5

Full notes

Full SnekromancY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions9 changes0 removals
  • Balance
  • Store
  • Gameplay
  • UI and audio
addedFirst of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, which allows you to view all of the content you've unlocked so far in the game. I've also added a stronger tower shield, and most items now scale stronger later in the game. The snake also briefly becomes immune after losing a segment, to prevent from losing too many in a mob. I've also added several new snacks and rebalanced many existing snacks and relics, and the ability to sell unwanted upgrades.
addedCodex MortuorumAdded a new in-game Compendium, available from the main menu and store.
addedSnacks and StoreAdded several new snack options.
changedSnacks and StoreBetween-act shops now appear as Cafes focused on snack offers.
changedSnacks and StoreImproved the Build view so relics and owned upgrades are easier to review.
addedSnacks and StoreAdded selling support for eligible upgrades.

SnekromancY changes

addedFirst of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, which allows you to view all of the content you've unlocked so far in the game. I've also added a stronger tower shield, and most items now scale stronger later in the game. The snake also briefly becomes immune after losing a segment, to prevent from losing too many in a mob. I've also added several new snacks and rebalanced many existing snacks and relics, and the ability to sell unwanted upgrades.
addedAdded a new in-game Compendium, available from the main menu and store.
addedAdded several new snack options.
changedBetween-act shops now appear as Cafes focused on snack offers.
changedImproved the Build view so relics and owned upgrades are easier to review.

First of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, which allows you to view all of the content you've unlocked so far in the game. I've also added a stronger tower shield, and most items now scale stronger later in the game. The snake also briefly becomes immune after losing a segment, to prevent from losing too many in a mob. I've also added several new snacks and rebalanced many existing snacks and relics, and the ability to sell unwanted upgrades.

Give it a try! And remember to wishlist, release is just 10 days away!

Codex Mortuorum

  • Added a new in-game Compendium, available from the main menu and store.

  • The Compendium tracks minions, relics, upgrades, snacks, and items with icons and descriptions.

Snacks and Store

  • Added several new snack options.

  • Between-act shops now appear as Cafes focused on snack offers.

  • Improved the Build view so relics and owned upgrades are easier to review.

  • Added selling support for eligible upgrades.

  • Improved selling, combining, snack tutorials, unlock descriptions, tab focus, and close/cancel behavior.

Items and Combat

  • Added a stronger late-game shield item.

  • Held shields and speed items now scale more reliably with level and item-effect bonuses.

  • After losing a segment, the snake now gets a brief damage-immunity window.

  • Improved item drops, carried item saving, item indicators, pickup glows, projectile behavior, and camera shake.

Gameplay and Balance

  • Improved enemy behavior around unopened rooms and spawner waves.

  • Adjusted wave damage scaling, relic balance, snack balance, and some item spawn rules.

  • Improved food, enemy, and snack tutorial timing.

Localization and Polish

  • Updated and clarified text across achievements, enemies, items, minions, tutorials, UI, and upgrades.

  • Added new item and snack art, updated shield art, and polished several menu, settings, store, and end-screen interactions.

Source

Steam News / 19 July 2026

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