Update history
Latest Snacktorio updates
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- Snacktorio
1.5.6
'Order Complete' notifications will auto-dismiss if order was met before and this is you re-meeting it - Fixed drizzlers resetting shelf-life on 5s rule levels - Fixed footstep SFX playing on belts when standing still -…
Announcement1 changeFixWorkshop - Snacktorio
1.5.5
Fixed pepto'd beasts not always keeping the same count when loading the level - Fixed coolers removing the cooling affect of cold metal - Fixed not being able to paste on cold metal - Fixed kilns sometimes making ash wi…
Store2 changesFix - Snacktorio
1.5.4
You can now swap jump on gamepad in controls between LSTICK or B (B can then be remapped with Steam Input as normal) - Fixed splitter pipes visually 'connecting' next to each other - Fixed couple minor typos
Announcement1 changeFix - Snacktorio
Intermezzo
Hello Chefs! Just over two weeks since the game released now, and the kitchen seems to finally be settling down. Several players have got to W4 + W5 already, with one player even having 86'd the entire game and got ever…
Patch notes10 changesBalanceGameplay - Snacktorio
1.5.3
Modified the game slightly so that you can now use this mod: [No Placement Fade](https://steamcommunity.com/sharedfiles/filedetails/?id=3746593260) (it'll be an option in-game in future!) Notes - Respawning if out of th…
Announcement2 changesFixServer - Snacktorio
1.5.2 HF1
Fixed bug with motion of items in a certain condition
Store1 changeFix - Snacktorio
1.5.2
OP ingredients now have a fixed rank and can't overpower a higher OP item (i.e. fried garlic > garlic) (sludge > all) - Made it harder to clip OOB with very short height jump-pad jumps - Added 'hurt' sfx when getting st…
Store1 changeFix - Snacktorio
1.5.1
Respawning in bonus levels will now always revert you to the entrance - If your respawn block is inside a wall, you'll be returned to the bot or the entrance if you're in a bonus level - Fixed usage using wrong hotbar c…
Announcement1 changeFixWorkshop - Snacktorio
1.5.0
Hello Chefs! Mostly fixes for this patch, but I've made a few tweaks to how gamepad works thanks to some feedback from a few players, hopefully this is another step in the right direction! So first up, smaller thing but…
Store31 changesFixWorkshop - Snacktorio
1.4.2
Fix for gamepad crash with pipe changes sometimes - Fix for cycle pipes not having a valid target
Announcement1 changePerformance - Snacktorio
1.4.1 HF2
Fixed "game/modules/md_pipes.lua:5: attempt to index a nil value"
Announcement1 changeFixWorkshop - Snacktorio
1.4.1 HF1
Fix for steamdeck using cross-device window sizes when steam cloud was active
Announcement - Snacktorio
1.4.1
Fixed missing 'DINNER_NAME' tooltip on beast book order Levels Changes - [W1-3] Added ladder item to start of level [restart-only] - [W2-4] Added 'remember you can move blocks around!' prompt to the level [restart-only]…
Store2 changesFix - Snacktorio
1.4.0 HF1
Fixed pump issue on T-4 introduced by 1.4.0 change - Fixed "Y" not toggling mode for pipe placement on gamepad
Announcement1 changeFix - Snacktorio
1.4.0
Hello Chefs! Slightly bigger patch today, some outstanding fixes and tweaks that required localisation, so was took some more time than usual as I needed to wait for localisers to finish up first! Just a quick note to s…
Store28 changesFixGameplay - Snacktorio
1.3.8
Fixed some machine overlays having wrong FLps value in blue - Fixed couple LHS raw ingredients missing in a few recipes - Fixed 'accept' button not working in the next level you played after beating W2-F - Fixed shards…
Store2 changesFixGameplay


