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Steam News4 May 20262mo ago

Quick update to Smoking Gun Update 1.2.6

After some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels.

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What changed

0 fixes1 addition5 changes0 removals
  • Balance
  • Gameplay
changedAfter some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels. These changes general consist of:
changed(1) Reduced the number of enemies who spawn at specific trigger points. In some areas where the player often gets overwhelmed, the number of enemies have been reduced to make it more manageable. (This primarily pertains to the first 3 levels)
changed(2) Reworked some of the navigation data to keep the AI from moving to locations that are hard to shoot/see.
changed(3) Enemies who spawned at higher locations on balconies or rocks, have been moved down to the ground to allow the player to engage them in either aiming mode.
changed(4) Slightly adjusted the spawn rates of regular bandits during boss encounters, to be more appropriate. (Wild Bill did seemed to be more difficult to deal with than Los Diablos Negros, due to the spawn rate of bandits)
addedI definitely appreciate all the reviews, suggestions, and comments; they make a big difference in polishing the game to be the best version it can be! For all past/current players, please leave an honest steam review to help future players know what the game is all about! That small effort does wonders for the game and will help support new Smoking Gun releases in the future!

Smoking Gun changes

changedAfter some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels. These changes general consist of:
changed(1) Reduced the number of enemies who spawn at specific trigger points. In some areas where the player often gets overwhelmed, the number of enemies have been reduced to make it more manageable. (This primarily pertains to the first 3 levels)
changed(2) Reworked some of the navigation data to keep the AI from moving to locations that are hard to shoot/see.
changed(3) Enemies who spawned at higher locations on balconies or rocks, have been moved down to the ground to allow the player to engage them in either aiming mode.
changed(4) Slightly adjusted the spawn rates of regular bandits during boss encounters, to be more appropriate. (Wild Bill did seemed to be more difficult to deal with than Los Diablos Negros, due to the spawn rate of bandits)

After some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels. These changes general consist of:

(1) Reduced the number of enemies who spawn at specific trigger points. In some areas where the player often gets overwhelmed, the number of enemies have been reduced to make it more manageable. (This primarily pertains to the first 3 levels)

(2) Reworked some of the navigation data to keep the AI from moving to locations that are hard to shoot/see.

(3) Enemies who spawned at higher locations on balconies or rocks, have been moved down to the ground to allow the player to engage them in either aiming mode.

(4) Slightly adjusted the spawn rates of regular bandits during boss encounters, to be more appropriate. (Wild Bill did seemed to be more difficult to deal with than Los Diablos Negros, due to the spawn rate of bandits)

I definitely appreciate all the reviews, suggestions, and comments; they make a big difference in polishing the game to be the best version it can be! For all past/current players, please leave an honest steam review to help future players know what the game is all about! That small effort does wonders for the game and will help support new Smoking Gun releases in the future!

Thank you all for your support and I hope you have a good day!

-Sklor

Source

Steam News / 4 May 2026

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