What changed
3 fixes3 additions1 change0 removals
- Gameplay
- Fixes
- UI and audio
addedI had some extra time to put into this, this morning so I added the following:
fixed(1) Fixed a bug that kept the "injured" screen mask remain after getting an invincibility pickup.
fixed(2) Fixed a bug that allowed enemies to shoot while they were reloading.
changed(3) Increased the number of sounds that can occur at the same time and adjusted their priority. Sometimes when there was lots of audio calls, it would cause the music to restart.
fixed(4) Fixed a bug in the checkpoint system (levels that have a boss) that would make the player lose everything they collected in that level, if they die to the boss and restart at the checkpoint. Stats are now added and saved at the checkpoint.
added(5) Added UI health bars for bosses.
Smoking Gun changes
addedI had some extra time to put into this, this morning so I added the following:
fixed(1) Fixed a bug that kept the "injured" screen mask remain after getting an invincibility pickup.
fixed(2) Fixed a bug that allowed enemies to shoot while they were reloading.
changed(3) Increased the number of sounds that can occur at the same time and adjusted their priority. Sometimes when there was lots of audio calls, it would cause the music to restart.
fixed(4) Fixed a bug in the checkpoint system (levels that have a boss) that would make the player lose everything they collected in that level, if they die to the boss and restart at the checkpoint. Stats are now added and saved at the checkpoint.
I had some extra time to put into this, this morning so I added the following:
(1) Fixed a bug that kept the "injured" screen mask remain after getting an invincibility pickup.
(2) Fixed a bug that allowed enemies to shoot while they were reloading.
(3) Increased the number of sounds that can occur at the same time and adjusted their priority. Sometimes when there was lots of audio calls, it would cause the music to restart.
(4) Fixed a bug in the checkpoint system (levels that have a boss) that would make the player lose everything they collected in that level, if they die to the boss and restart at the checkpoint. Stats are now added and saved at the checkpoint.
(5) Added UI health bars for bosses.
(6) Added blood VFX when hitting enemies.
I'm sure I'll come up with ways to polish and improve the game but let me know if you have any suggestions. Thanks!