Full notes
Full Smash Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Smash Dungeon changes
Quality of Life improvements Normal & Hardcore modes with normal being easier than previous versions. Ability to change & swap consumable & drop items. Death scene which takes you back to start of level. Bow balancing improvements. Dash out of attack. Spawner health indicators. Bloodlust animation speed increase. Improve Mech Boss special attack tells. Weeper Boss balancing
Bug Fixes Inventory selection fix Bow not always firing Bind controls during game and save correctly Player getting trapped in a spawner when it first spawns Seeing hair through helmet. Dropped weapons sometimes disappearing when you leave the room Co-op same room detection fix
And many others I forgot to document.
Source
Changelog.gg summarizes and formats this update. How we read updates.
