Full notes
Full Smash Dungeon update
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What changed
- Workshop
- Balance
Recently I have been doing a lot of play testing and a couple of things kept popping up. Firstly when you get a LOT of enemies coming for you things get a little bit too overwhelming. Its great to see swarms of enemies coming at the player but unless you have a big F%^#ing hammer it gets way too difficult. That brings me to the second thing I noticed. Despite the recent change to the sword and shield, there is still no substitute for a good hammer. This is something I'll be trying to address next.
But first things first. What to do about the swarms?
Place an object in a room that attracts the enemy, even if only for a few brief seconds.
The art of distraction ːsteamhappyː
The Training Dummy above is one of 3 new consumable items you can place to distract / attack the enemy to give yourself a little breathing space. The other two items are a more offensive option - Cannon & Tesla towers.
Here is an early preview of the Cannon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
