Full notes
Full Smash Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Smash Dungeon changes
Over the past few weeks I have been reviewing the art and improving the lighting for the levels and in the next few days I'll be updating the Steam page with some final screenshots, a couple of which I have already uploaded...
Also I've decided on a look for the the final levels which will be set deep below the dungeon surrounded by lava with the constant threat of falling in to it and losing health / dying. The enemies in this area will also be mainly fire based but include some very fast grunts, some super hard guardians and some pretty tough creatures. There is still some work to do on the lava levels to make them look more varied and interesting but here's a look at how they are shaping up.
Once this is complete I'll be moving on to play testing and balancing before release.
Thank-you all for your patience. This has been a labor of love (and hate at times) and has taken way longer than I had planned but its finally getting there ːsteamhappyː
PS Sorry I've removed the demo as it no longer represents the current quality of the game and at present my focus needs to be on finishing the full game rather than updating the demo.
Source
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