For anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!! The demo should serve as a resource for anyone curious as to how the game plays but before you download it expecting a point and click Dia
Full notes
Full Smash Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
addedFor anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!!
changedI've been working hard on the feedback I've received from the previous demo and they main updates are the combat and tutorial. The combat you see in the demo now is almost final. Only small fixes will be done and perhaps some balancing / speed issues will be changed.
addedThe tutorial is there to explain the mechanics to new players. I will be looking at a way to by-pass this for more experienced players. One possible idea I have on this is to introduce a persistent first level which will branch off in multiple directions allowing you to do the tutorial or head off to the level sections and return to the first level to head off to a new level section. For now though I suggest you try it even if you're familiar with Smash Dungeon as it may show you something you missed.
changedAnother thing that has changed is you don't get to chose a weapon / Armour at the start. This is how I originally intended the game to be. You start with nothing more than a torch to defend yourself and the first thing you need to do is locate a weapon. This makes for a more varied gameplay experience to begin with, but there are plans to expand on this allowing you to unlock certain "things" from the start as you uncover them in a play-through.
Smash Dungeon changes
addedFor anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!!
changedI've been working hard on the feedback I've received from the previous demo and they main updates are the combat and tutorial. The combat you see in the demo now is almost final. Only small fixes will be done and perhaps some balancing / speed issues will be changed.
addedThe tutorial is there to explain the mechanics to new players. I will be looking at a way to by-pass this for more experienced players. One possible idea I have on this is to introduce a persistent first level which will branch off in multiple directions allowing you to do the tutorial or head off to the level sections and return to the first level to head off to a new level section. For now though I suggest you try it even if you're familiar with Smash Dungeon as it may show you something you missed.
changedAnother thing that has changed is you don't get to chose a weapon / Armour at the start. This is how I originally intended the game to be. You start with nothing more than a torch to defend yourself and the first thing you need to do is locate a weapon. This makes for a more varied gameplay experience to begin with, but there are plans to expand on this allowing you to unlock certain "things" from the start as you uncover them in a play-through.
For anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!!
The demo should serve as a resource for anyone curious as to how the game plays but before you download it expecting a point and click Diablo game, let me stop you now.
While this is equally at home with mouse & keyboard, you can think of it more as a twin stick combat game. So as I say in the short description, Gauntlet / Smash TV / Binding of Isaac.
I've been working hard on the feedback I've received from the previous demo and they main updates are the combat and tutorial. The combat you see in the demo now is almost final. Only small fixes will be done and perhaps some balancing / speed issues will be changed.
The tutorial is there to explain the mechanics to new players. I will be looking at a way to by-pass this for more experienced players. One possible idea I have on this is to introduce a persistent first level which will branch off in multiple directions allowing you to do the tutorial or head off to the level sections and return to the first level to head off to a new level section. For now though I suggest you try it even if you're familiar with Smash Dungeon as it may show you something you missed.
Another thing that has changed is you don't get to chose a weapon / Armour at the start. This is how I originally intended the game to be. You start with nothing more than a torch to defend yourself and the first thing you need to do is locate a weapon. This makes for a more varied gameplay experience to begin with, but there are plans to expand on this allowing you to unlock certain "things" from the start as you uncover them in a play-through.
For those of you still reading I hope you enjoy the demo and as always look forward to any feedback you can give in the discussions forum.