Full notes
Full Slyders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Fixes
Slyders is designed to capture the fun and silly action of a Saturday morning cartoon, and this update enhances the vibrant colors and artistic style across the environments, enemies, and beyond.
- Redesigned enemy textures, level visuals, and UI elements to align more closely with the originally envisioned cartoon style. - Items no longer need to be purchased with crystals to keep them permanently. - Forge: items no longer need to be of the same slot type to be combinable. An item can be upgraded by combining 2 other items of the same rarity. - Selling items now grants crystals instead of gold.
BUGFIXES - fixed enemies sometimes not spawning anymore while overwhelmed - fixed enemies sometimes not spawning when in 'overwhelmed' state (note: there still seem to be issues with this sometimes that will be fixed in later patches) - fixed dash not hitting enemies correctly - fixed weapons stop shooting after level-up - fixed items not correctly saved after upgrade in forge
Source
Changelog.gg summarizes and formats this update. How we read updates.
