Full notes
Full Slyders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Performance
This patch focuses on balancing, which primarily involves one design shift:
all weapons should now be equally powerful!
You should be able to complete all maps and difficulties using the default weapon. Some weapons may still be better in certain situations, but in general, the differences should not be game-breaking. Before this patch, some weapons were clearly stronger than others.
Additionally, there have been numerous changes to enemy spawning and enemy stats, especially on the Frostfall and Graveyard maps. These areas should now feel more challenging and fair, without overwhelming you with bullets. 💀
Patchnotes 1.0.15
BALANCING
reduced damage of all weapons to be approximately on par with the default weapon. Some weapons may still perform better in certain situations.
- enemy overhaul of map 4most enemies have adjusted health, damage, and attack rates.
- Frostfallspawn rates adjusted for a smoother gameplay flow
- Frostfallend boss: reduced bullet fire rate and impact radius
- Frostfallincreased maximum enemy number for all difficulties
- Graveyardincreased spawn rates
- Graveyardadjusted HP of most enemies
removed +% Perk Damage stat from all items
DoomBall will now roam more freely instead of rolling around the player
reduced DoomBall damage by ~15%
reduced Perk Damage skills from +1.5% per level to +1%
reduced Ninja Strikes start amount from 4 to 3
reduced Handcannon range from 150 to 100
BUGFIXES
Difficulty name is displayed correctly in summary screen
fixed remaining perk number display when using button for perk activation
fixed potential crash cause on older systems during scene loading
Source
Changelog.gg summarizes and formats this update. How we read updates.
