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Steam News20 December 20256mo ago

Patch 1.0.15 - Balancing

This patch focuses on balancing, which primarily involves one design shift: all weapons should now be equally powerful! You should be able to complete all maps and difficulties using the default weapon.

Full notes

Full Slyders update

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What changed

2 fixes0 additions14 changes1 removal
  • Maps
  • Balance
  • Gameplay
  • UI and audio
  • Performance
changedYou should be able to complete all maps and difficulties using the default weapon. Some weapons may still be better in certain situations, but in general, the differences should not be game-breaking. Before this patch, some weapons were clearly stronger than others.
changedAdditionally, there have been numerous changes to enemy spawning and enemy stats, especially on the Frostfall and Graveyard maps. These areas should now feel more challenging and fair, without overwhelming you with bullets. 💀
changedBALANCINGreduced damage of all weapons to be approximately on par with the default weapon. Some weapons may still perform better in certain situations.
changedBALANCINGenemy overhaul of map 4: most enemies have adjusted health, damage, and attack rates.
changedBALANCINGFrostfall: spawn rates adjusted for a smoother gameplay flow
changedBALANCINGFrostfall: end boss: reduced bullet fire rate and impact radius
Perk Damage skills+1.5%+1%Perk Damage skills decreased, nerfNinja Strikes start amount43Ninja Strikes start amount decreased, nerfHandcannon range150100Handcannon range decreased, nerf

This patch focuses on balancing, which primarily involves one design shift:

all weapons should now be equally powerful!

You should be able to complete all maps and difficulties using the default weapon. Some weapons may still be better in certain situations, but in general, the differences should not be game-breaking. Before this patch, some weapons were clearly stronger than others.

Additionally, there have been numerous changes to enemy spawning and enemy stats, especially on the Frostfall and Graveyard maps. These areas should now feel more challenging and fair, without overwhelming you with bullets. 💀

Patchnotes 1.0.15

BALANCING

  • reduced damage of all weapons to be approximately on par with the default weapon. Some weapons may still perform better in certain situations.

  • enemy overhaul of map 4most enemies have adjusted health, damage, and attack rates.
  • Frostfallspawn rates adjusted for a smoother gameplay flow
  • Frostfallend boss: reduced bullet fire rate and impact radius
  • Frostfallincreased maximum enemy number for all difficulties
  • Graveyardincreased spawn rates
  • Graveyardadjusted HP of most enemies
  • removed +% Perk Damage stat from all items

  • DoomBall will now roam more freely instead of rolling around the player

  • reduced DoomBall damage by ~15%

  • reduced Perk Damage skills from +1.5% per level to +1%

  • reduced Ninja Strikes start amount from 4 to 3

  • reduced Handcannon range from 150 to 100

BUGFIXES

  • Difficulty name is displayed correctly in summary screen

  • fixed remaining perk number display when using button for perk activation

  • fixed potential crash cause on older systems during scene loading

Source

Steam News / 20 December 2025

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