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Steam News22 April 20262mo ago

Version 1.0.2

Added Resign to the pause menu (ends run as a loss and submits score). Fixed Accordion enemy compression behavior (more consistent enemy movement spacing).

Full notes

Full Slot Theory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedAdded Resign to the pause menu (ends run as a loss and submits score).
fixedFixed Accordion enemy compression behavior (more consistent enemy movement spacing).
fixedFixed Compound Interest scaling so each copy starts counting from when that copy is picked.
changedUpdated Monomania behavior: no bonus when multiple tower types are tied for most common.
addedAdded live “current bonus” details for Hardpoint Reinforcement in premium tooltips.
fixedFixed Crossroads campaign mandate data (removed invalid arc_emitter tower reference).

Slot Theory changes

addedAdded Resign to the pause menu (ends run as a loss and submits score).
fixedFixed Accordion enemy compression behavior (more consistent enemy movement spacing).
fixedFixed Compound Interest scaling so each copy starts counting from when that copy is picked.
changedUpdated Monomania behavior: no bonus when multiple tower types are tied for most common.
addedAdded live “current bonus” details for Hardpoint Reinforcement in premium tooltips.
  • Added Resign to the pause menu (ends run as a loss and submits score).

  • Fixed Accordion enemy compression behavior (more consistent enemy movement spacing).

  • Fixed Compound Interest scaling so each copy starts counting from when that copy is picked.

  • Updated Monomania behavior: no bonus when multiple tower types are tied for most common.

  • Added live “current bonus” details for Hardpoint Reinforcement in premium tooltips.

  • Aligned run/build name gradient colors between end screen and leaderboard.

  • Fixed Crossroads campaign mandate data (removed invalid arc_emitter tower reference).

  • Fixed leaderboard retry handling so demo/full-game queues don’t bleed into each other, with stronger queue integrity checks.

Source

Steam News / 22 April 2026

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