Full notes
Full Slot Theory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Slot Theory changes
Added Resign to the pause menu (ends run as a loss and submits score).
Fixed Accordion enemy compression behavior (more consistent enemy movement spacing).
Fixed Compound Interest scaling so each copy starts counting from when that copy is picked.
Updated Monomania behavior: no bonus when multiple tower types are tied for most common.
Added live “current bonus” details for Hardpoint Reinforcement in premium tooltips.
Aligned run/build name gradient colors between end screen and leaderboard.
Fixed Crossroads campaign mandate data (removed invalid arc_emitter tower reference).
Fixed leaderboard retry handling so demo/full-game queues don’t bleed into each other, with stronger queue integrity checks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
