In this update3
Full notes
Full Slot Theory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Store
- Balance
- UI and audio
- Fixes
Slot Theory changes
Version 1.0.1
Improvements
Synced the upgrade-card demo lock list with DraftSystem exclusions.
Improved Workshop UX by showing the legal agreement overlay on failed uploads and hiding Publish in demo mode.
Wave-20 wins are now submitted immediately when the endscreen opens.
Steam leaderboard details now store the canonical build name.
Premium draft card presentation was cleaned up by removing shimmer/idle sheen in favor of a gentle breath pulse.
Premium card breath/timer effects now run in real-time and are no longer affected by game speed.
Balance Changes
Reworked Kinetic Calibration to grant flat damage per equipped modifier per copy instead of static base-damage mutation.
Added Kinetic Calibration milestone scaling (+1 tier every 5 waves, capped at tier 3) and reduced its max copies to 2.
Reduced Compound Interest from +3% to +2% damage per wave per copy and lowered max copies from 3 to 2.
Added a hard cap of 6 milestones to Overclock Doctrine and updated HUD feedback to show MAXED state.
Reduced Escalation Engine max copies from 10 to 4.
Added a permanent bonus cap to Predatory Learning (+100% per copy).
Rebalanced premium rarity tiers: Kinetic Calibration and Deep Slotting moved to Rare; Monomania and Singularity Core moved to Super Rare.
Increased the Speed Run achievement threshold to 17 minutes.
Hotfixes
Fixed leaderboard submission flow and clarified Steam best-score-only semantics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
