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Steam News30 May 20261mo ago

Version 1.1.1

NEW New tower: Voltspear - a charge-up burst tower that releases a powerful electric-spear shot. Unlocked via the Unstable Anomaly map.

In this update3

Full notes

Full Slot Theory update

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What changed

0 fixes2 additions2 changes2 removals
  • Maps
  • Performance
  • UI and audio
  • Gameplay
addedNEWNew tower: Voltspear - a charge-up burst tower that releases a powerful electric-spear shot. Unlocked via the Unstable Anomaly map.
addedNEWResonance Tiles - procedural maps can now feature buff tiles that boost towers placed on them.
changedPERFORMANCEMajor late-game performance gains - enemy rendering and combat effects were heavily reworked; busy and late waves run roughly 2x the frame rate they used to.
changedPERFORMANCEAdaptive effect detail - when your frame rate dips, combat VFX automatically simplify to keep things smooth, then stay full-detail on capable hardware. Keeps the mid-game fluid on lower-end machines.
removedFIXESScreen shake no longer drifts the playfield when multiple shakes overlap.
removedFIXESRestored enemy glow during busy waves - enemies no longer wash out under heavy load.

Slot Theory changes

addedNew tower: Voltspear - a charge-up burst tower that releases a powerful electric-spear shot. Unlocked via the Unstable Anomaly map.
addedResonance Tiles - procedural maps can now feature buff tiles that boost towers placed on them.
changedMajor late-game performance gains - enemy rendering and combat effects were heavily reworked; busy and late waves run roughly 2x the frame rate they used to.
changedAdaptive effect detail - when your frame rate dips, combat VFX automatically simplify to keep things smooth, then stay full-detail on capable hardware. Keeps the mid-game fluid on lower-end machines.
removedScreen shake no longer drifts the playfield when multiple shakes overlap.

NEW

  • New tower: Voltspear - a charge-up burst tower that releases a powerful electric-spear shot. Unlocked via the Unstable Anomaly map.

  • Tower Ban screen - before a skirmish run, ban up to 3 towers from your draft pool (or none) to steer how your run plays out.

  • Auto-Pick for endless mode - a toggle that drafts for you, now driven by a trained AI that plays a strong deep-build strategy.

  • Resonance Tiles - procedural maps can now feature buff tiles that boost towers placed on them.

  • End-of-run recap - a personality summary on the end screen, with build-identity headlines that describe how your run actually played out.

PERFORMANCE

  • Major late-game performance gains - enemy rendering and combat effects were heavily reworked; busy and late waves run roughly 2x the frame rate they used to.

  • VFXAdaptive effect detailwhen your frame rate dips, combat VFX automatically simplify to keep things smooth, then stay full-detail on capable hardware. Keeps the mid-game fluid on lower-end machines.

FIXES

  • Screen shake no longer drifts the playfield when multiple shakes overlap.

  • Restored enemy glow during busy waves - enemies no longer wash out under heavy load.

Source

Steam News / 30 May 2026

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