In this update4
Full notes
Full Slot Theory update
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What changed
- UI and audio
- Gameplay
- Performance
Slot Theory changes
π¨ Meet the New Overcharger
Our lead operator got a full portrait makeover. She's warmer, friendlier, and a whole lot more put-together:
New face, new attitude. Traded the perma-grumpy sultry glare for lifted brows and a soft, closed-mouth smile. Still cool, just no longer mad at you.
Designer eyewear. Slim near-black oval frames (the gold's gone), with her hair fringe draping naturally in front of the lenses and temple arms tucked behind a side-lock. Earrings repositioned to actually sit on the earlobe.
Minor wardrobe fixes, and smoother shading.
All scoped to Overcharger. The other six operators look exactly as they did.
πΉοΈ Quality of Life
π Peek at the board mid-draft. A new "HIDE DRAFT PANEL" button (top-right) tucks the card overlay away so you can study the map and inspect your placed towers before committing. Your run stays paused (we'll remind you with a banner), and tower tooltips work while you look around.
βͺ Slow down on demand. Right-click the speed button to step game speed down (left-click still steps up). Both directions wrap around, so you can fine-tune the pace however you like.
π Fixes
Tooltip off-screen clipping. When your premium/upgrade tray gets long, hovering a low card no longer pushes its tooltip off the bottom of the screen. It now flips and lifts to stay fully visible.
βοΈ Under the Hood
Wildfire performance. Optimized burn/trail processing on heavy waves (hoisted redundant per-enemy calculations, swapped expensive distance math for cheaper checks). Same behavior, lighter frames when the screen's on fire.
Source
Changelog.gg summarizes and formats this update. How we read updates.
