In this update4
Full notes
Full Slot Theory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Workshop
Slot Theory changes
Since v0.5.4, I’ve focused on making runs feel clearer, smoother, and more reliable, while tightening up a few rough edges players reported.
Combat clarity and card feedback
Tower damage tooltips now reflect Upgrade Card bonuses correctly.
Upgrade card chips now show your current accrued bonus.
Long modifier descriptions in tower tooltips now wrap cleanly for readability.
The Surge meter arc no longer rotates with the tower, so it’s easier to read at a glance.
Also adjusted Upgrade Card weighting so Expanded Chassis appears more appropriately in selection.
Performance and settings improvements
Added Framerate Cap and VSync options to settings.
Tuned the default framerate cap to 120 FPS.
Moved procedural music synthesis to a background thread for better runtime smoothness.
Fixed a race condition in music buffer prefill that could cause instability.
Leaderboards and run identity fixes
Fixed run seed handling in Steam details so leaderboard build naming now matches the end screen.
Added auto-healing logic for leaderboard scores affected by prior sort-direction changes.
UI/input and Workshop polish
Fixed click-through issues so game input is blocked when the pause menu is actually visible.
Removed the unsupported “Friends Only” option from Workshop publish flow to avoid confusion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
