Full notes
Full Slot Theory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Slot Theory changes
Added an Enemy Scaling reference panel in the Codex enemies tab
Added Skirmish map details UI in map select
Improved mobile run snapshot recovery/resume reliability
Applied a per-map wave tuning pass (balance adjustments)
Added 5x speed to the normal in-run speed cycle
Polished mechanics panel alignment
Endless mode now scales clumps by:
spawn interval changes every 5 waves
group size changes every 10 waves
Increased leaderboard sanity tolerance by raising the damage cap so valid runs are less likely to be rejected
Added startup re-queue of personal-best leaderboard submissions when pending
Made high scores/session data HMAC-signed (integrity hardening for saves/leaderboards)
Made the target mode icon clickable to open targeting controls
Fixed leaderboard build snapshots to include 14 previously missing premium cards
- Accessibilitywith Reduced Motion , path arrows stay visible but motionless, and towers no longer rotate toward targets
Gameplay economy: reroll cost now resets to 1 life at the start of each wave draft
Added new ambient background props to campaign maps (shared + chapter-specific + map-specific placements)
Props are color-tinted by chapter palette
Added a few new prop shapes and increased prop variety/density
Source
Changelog.gg summarizes and formats this update. How we read updates.
