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Steam News17 April 20262mo ago

Version 0.5.4

Added an Enemy Scaling reference panel in the Codex enemies tab Added Skirmish map details UI in map select Improved mobile run snapshot recovery/resume reliability Applied a per-map wave tuning pass (balance adjustment

Full notes

Full Slot Theory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedAdded an Enemy Scaling reference panel in the Codex enemies tab
addedAdded Skirmish map details UI in map select
changedImproved mobile run snapshot recovery/resume reliability
changedApplied a per-map wave tuning pass (balance adjustments)
addedAdded 5x speed to the normal in-run speed cycle
changedEndless mode now scales clumps by: spawn interval changes every 5 waves group size changes every 10 waves

Slot Theory changes

addedAdded an Enemy Scaling reference panel in the Codex enemies tab
addedAdded Skirmish map details UI in map select
changedImproved mobile run snapshot recovery/resume reliability
changedApplied a per-map wave tuning pass (balance adjustments)
addedAdded 5x speed to the normal in-run speed cycle
  • Added an Enemy Scaling reference panel in the Codex enemies tab

  • Added Skirmish map details UI in map select

  • Improved mobile run snapshot recovery/resume reliability

  • Applied a per-map wave tuning pass (balance adjustments)

  • Added 5x speed to the normal in-run speed cycle

  • Polished mechanics panel alignment

  • Endless mode now scales clumps by:

    • spawn interval changes every 5 waves

    • group size changes every 10 waves

  • Increased leaderboard sanity tolerance by raising the damage cap so valid runs are less likely to be rejected

  • Added startup re-queue of personal-best leaderboard submissions when pending

  • Made high scores/session data HMAC-signed (integrity hardening for saves/leaderboards)

  • Made the target mode icon clickable to open targeting controls

  • Fixed leaderboard build snapshots to include 14 previously missing premium cards

  • Accessibilitywith Reduced Motion , path arrows stay visible but motionless, and towers no longer rotate toward targets
  • Gameplay economy: reroll cost now resets to 1 life at the start of each wave draft

  • Added new ambient background props to campaign maps (shared + chapter-specific + map-specific placements)

  • Props are color-tinted by chapter palette

  • Added a few new prop shapes and increased prop variety/density

Source

Steam News / 17 April 2026

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