Full notes
Full Slimekeep update
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Repeated intro
Hey folks, sorry for the recent inactivity, finals really did get the best of me. But on the brighter side of things, I'm finally done with school for this semester so will have more time in the coming weeks to push more Slimekeep updates out! This update is a smaller and just fixes some small bugs and issues.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Balance
As always, if you find any new bugs or have feedback, please report them in the Discord: Discord.
General Fixes & Improvements
Reworked and remastered all music in the game for improved audio quality overall
Improved the Chopper boss death animation
Added a +25 slimeballs popup after winning the tavern darts minigame
Changed the Digger Slime’s trail to look cleaner and less janky
Fixed a typo in the Boatkeeper’s dialogue
Fixed a few instances where music would desync when transitioning between boat rooms and shop rooms
Fixed a layering issue with an NPC in the apartments room
Fixed a minor layering issue with slimes in the slime pen
Fixed a major bug where hitting the home button after defeating the slime king would delete all saves
Fixed a bug where the player could earn the “No Hit Slime King” achievement while still technically taking damage
Fixed Chopper boss remains sometimes covering the chest drop after death
Fixed a tipbert spelling error
Enemies can no longer be knocked into pits during the capture animation from any source
Samurai boss can no longer clip into walls
Paused the DJ Boss music properly when pausing the game to prevent desync
Happy slimekeeping, BenBonk
Source
Changelog.gg summarizes and formats this update. How we read updates.
