Full notes
Full Slimekeep update
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Repeated intro
Hey everyone! I've got a new small update for y'all that includes a mix of quality-of-life improvements and bug fixes.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Events
As always, thanks for your support and feedback. If you run into bugs or have suggestions, feel free to report them on the Discord.
New Additions
Added a new skin that unlocks when you "uncorrupt Slimetopia for good"
Added a glow effect to the health bar when Super Rush is ready, to make it easier to spot
Balance and Tweaks
Guaranteed a health shop spawn on Day 16 to improve late-game consistency (a796067)
Super Rush meter now passively fills from killing slimes (capturing still fills it faster)
Made the dart minigame slightly harder and removed the tutorial popup after the first time
Prevented the player from immediately falling into a pit again right after respawning
Bug Fixes
Fixed a softlock in the dart game after playing more than once in the same run
Fixed a bug where Slime King could trigger two attacks at once
Fixed some library books displaying incorrectly when Rich Text is enabled
Fixed overlapping dialogue text when talking to NPCs in challenge mode
Fixed DJ/Samurai boss chests not dropping health properly
Fixed the pet acting strangely after starting certain secret endings
Corrected one of Tipbert’s incorrect tips
Thanks for reading! Hopefully I'll get to some content updates over the next few weeks working on improving slime rush and challenge mode.
Happy sliming, BenBonk
Source
Changelog.gg summarizes and formats this update. How we read updates.
