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Steam News24 April 20251y ago

Slimekeep Update V1.05

Hey everyone, this update brings a ton of improvements to the Slime Rush mode, alongside some more polish and bug fixes. Please note that updates may start to slow down over the next few weeks.

Full notes

Full Slimekeep update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, this update brings a ton of improvements to the Slime Rush mode, alongside some more polish and bug fixes. Please note that updates may start to slow down over the next few weeks. I currently have finals to start studying for so my time will be limited to work on Slimekeep.

What changed

10 fixes5 additions3 changes4 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedHey everyone, this update brings a ton of improvements to the Slime Rush mode, alongside some more polish and bug fixes. Please note that updates may start to slow down over the next few weeks. I currently have finals to start studying for so my time will be limited to work on Slimekeep.
addedSlime Rush TweaksAdded 5 new Slime Rush-specific upgrades!
removedSlime Rush TweaksRemoved certain incompatible upgrades from appearing in Slime Rush
addedSlime Rush TweaksAdded round number text to the bottom corner of the screen in Slime Rush
fixedSlime Rush TweaksFixed a Slime Rush softlock caused by unkillable enemies
fixedSlime Rush TweaksFixed pit softlocks in Slime Rush

Slime Rush Tweaks

  • Added 5 new Slime Rush-specific upgrades!

  • Slimeball drops now scale exponentially by round: 30 × 1.15^(round - 1)

  • Player now gains 1 special slimeball per round completed in Slime Rush

  • Removed certain incompatible upgrades from appearing in Slime Rush

  • Added round number text to the bottom corner of the screen in Slime Rush

  • Fixed a Slime Rush softlock caused by unkillable enemies

  • Fixed pit softlocks in Slime Rush

  • Fixed visual stacking issue with grass in Slime Rush

Visual and Gameplay Improvements

  • Made mech boss minion nuts and bolts more visible with a yellow outline

  • Reflected projectiles from the Samurai boss now have yellow outlines and move slower (6c31c8e)

  • Samurai boss slightly nerfed to make the fight less tanky

  • Chopper boss’s death ring no longer deals damage

  • Samurai knives stuck to walls no longer deal damage

  • Digger Slime no longer glows while digging

  • Added a laser sound effect to the DJ boss fight lasers

  • Added screenshake to the Chopper boss death animation

Bug Fixes

  • Fixed grass and decorations spawning inside pits/walls in Slime Rush

  • Fixed player being unable to open the pause menu in the Keep

  • Fixed save data incorrectly persisting between the tutorial and main game

  • Fixed the “Lucky Loot” upgrade not saving properly

  • Super Rush “ready” light now properly disappears when entering buildings

Thanks for playing and diving into Slime Rush! Keep the bug reports and feedback coming by reporting them to my Discord.

Happy sliming, BenBonk

Source

Steam News / 24 April 2025

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